Ship Power Stations

Fixes, Graphics, Technologies


Adds hard-mounted power stations to all military shipsIt never made much sense to me that the ships didn't have built-in power plants!
So this mod adds a fixed power station mount to all military-class hulls, including the military stations :-)

Built-in supportRealistic Ships!
New Ship Classes & More
ISBS: Doomsday Weapons & Ships (after he publishes the next version)!
A...

Author: folk

Created: 6 Oct, 2016 @ 5:42pm

Updated: 23 Feb, 2018 @ 1:18pm

Subscribers: 13851


Size (unpacked) : 0.113 MB

Adds hard-mounted power stations to all military ships
It never made much sense to me that the ships didn't have built-in power plants!
So this mod adds a fixed power station mount to all military-class hulls, including the military stations :-)

Built-in support

I do not read comments or forums on Steam any more. I can only be reached on Github.

To add support for your ship(s) in this mod, you need to provide me with:
1. The ship_sizes identifiers of your ships ("corvette").
2. How many S, M, and L utility slots are present in a standard layout for each ship type. If the number is different depending on section types, I need an average number. For vanilla Battleship, it's 0, 0, 10. For Cruiser, it's 0, 6, 3.
3. The entire mod (almost) is generated by a script that you can find in the "generate" folder in the mod ZIP. It's called gen.lua. Should be easy enough to understand, so read it. And if you do not understand, you can learn how. Because you are on the internet.
4. Find me on Discord.

To add support for different reactor types, it's a bit more complicated, and depends on the load order of the mods. If your mod loads after this one, it's much easier. Find me on Discord for that, too.

Mod details
The power station mount can be equipped with predefined reactors for every standard (vanilla) tech, from Fission to Zero Point (and the new secret one!).

Power Stations generate ~50% of total hull utility slot capacity, so they free up lots of slots for other parts :-)
Mineral cost remains identical to slot-based reactors.

The AI uses the power stations.
Any non-standard country does not, however. This includes Fallen Empires, Unbidden, Swarm, Awakened, Guardians, Drones, Pirates, Clouds, Wraiths, and everything else where the designs of their ships is predetermined.
However, these countries get significant buffs to a wide array of ship properties if you simply select Hard/Insane difficulty.

This mod does not remove any utility slots. You can still use power reactors in utility slots as before.

Compatibility
Incompatible with anything that changes the default ships. Because Paradox.
I've seen several mods on the workshop that replace vanilla files for no good reason, and also one that actually included all files from Stellaris, thus replacing the whole game! So, please be careful :-)

Compatible with Crystallis Ship Modules.

It is compatible with existing save games, but you need to research something (anything, research any technology) before you get access to previous power station levels.
After that, you get access to higher power station levels along with the core reactor research options.

Please, before you comment with any bug reports, realise that this addon is in fact extremely simple. The only thing it adds is a component.
If you have a problem, it is most likely caused by some other addon.
Or, you're using more than one addon that overwrites 00_ship_sizes.txt.

Replaced files
The mod replaces the following game files:
common/ship_sizes/00_ship_sizes.txt

Please check out my other addons!





And many others :-)

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

This instruction is not written yet..