Supernovae - Cosmic Fury

Events, Galaxy Generation, Gameplay


"My friends, you know me to be neither rash nor impulsive. I'm not given to wild, unsupported statements. And I tell you that we must evacuate this planet immediately!"
-- Jor-El, Superman: The Movie

Supernovae are among the most energetic events known to exist. This mod adds them to the Stellaris galaxy, so you can marvel at the destructive nature of the universe from a safe distance (o...

Author: mzilli

Created: 26 Nov, 2018 @ 9:53pm

Updated: 19 Nov, 2023 @ 2:51pm

Subscribers: 9807


Size (unpacked) : 1.243 MB

"My friends, you know me to be neither rash nor impulsive. I'm not given to wild, unsupported statements. And I tell you that we must evacuate this planet immediately!"
-- Jor-El, Superman: The Movie

Supernovae are among the most energetic events known to exist. This mod adds them to the Stellaris galaxy, so you can marvel at the destructive nature of the universe from a safe distance (or not).

When creating a new empire, you can choose to start in a star system that will go supernova in ten, thirty, fifty, or eighty years, with special events accompanying each stage of your sun's death throes. This is not an origin; you have to use the solar system option to get it. There are also three unique systems seeded across the galaxy which will go supernova at various points in the game, each of which can develop in different ways...

Should be compatible with all mods. Let me know if you find any bugs.

Thanks to @chocojosu for the Spanish translations!

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

This instruction is not written yet..