The Belt
Asteroid Colonization, Additional Events
UPDATE:
Updated for Asimov Patch
Purpose:
Add a classical sci-fi idea, that also makes sense from a sci-fi economical point of view: the mining of asteroids and all its related themes.
Inspiration:
I developed this mod heavily inspired by the Expanse books and an assidious reading of Atomic Rockets.
Features
- Adds the possibility to colonize asteroids (b...
Author: Atreides
Created: 31 May, 2016 @ 2:17am
Updated: 7 Jul, 2016 @ 4:53am
Subscribers: 4675
Size (unpacked) : 1.276 MB
UPDATE:
Updated for Asimov Patch
Purpose:
Add a classical sci-fi idea, that also makes sense from a sci-fi economical point of view: the mining of asteroids and all its related themes.
Inspiration:
I developed this mod heavily inspired by the Expanse books and an assidious reading of Atomic Rockets.
Features
- Adds the possibility to colonize asteroids (but no way to raise their habitability, it stays at 0%).
- Adds a new life support system building restricted to the asteroids that add habitability (80%).
- Added a range for asteroid size (between 5 and 7).
- Increased Ceres size in the pre-scripted solar system to 7.
- Added a planet bonus specific to asteroids (+25% mine tile yield, -30% building cost, -5% spaceships building cost, -25% ship building time and -25% spaceport module cost, -25% spaceport build cost and -50% border extrusion.)
New Events
- Growth of independent asteroid mining that can improve mining yield in asteroid colonies.
- Possibility to focus on searching for certain types of asteroids, carbonaceous ones can be useful for further colonization effort, while metallic ones are more attractive for the industry.
- Asteroid trajectory accident: accident can happen when you handle ten kilometers sized rocks, and it can have dire consequences.
- Possibility to create an orbit guard to monitor asteroids and prevent world ending scenarios.
- Possible death of the population if the life support building is damaged.
Planned Features
- Teach the AI to colonize asteroids: Right now, it would involve fiddling with the define value of AI rationality regarding planet colonization and would have too many unwanted consequences.
- Genetic drift for the population living on the asteroids
- City Visuals for Asteroids Colonies
- Political events and crisis regarding the rock-rats and their world ending powers.
- Closed ecological life support systems related events (price of air, corrupt governors, accident in the supply of critical elements for the colony...)
Compatibility
Incompatible mod files:
- 00_on_actions
- 00_planet_classes
- 00_planet_modifiers
- prescripted_species_systems
- 00_tile_blockers
Updated for Asimov Patch
Purpose:
Add a classical sci-fi idea, that also makes sense from a sci-fi economical point of view: the mining of asteroids and all its related themes.
Inspiration:
I developed this mod heavily inspired by the Expanse books and an assidious reading of Atomic Rockets.
Features
- Adds the possibility to colonize asteroids (but no way to raise their habitability, it stays at 0%).
- Adds a new life support system building restricted to the asteroids that add habitability (80%).
- Added a range for asteroid size (between 5 and 7).
- Increased Ceres size in the pre-scripted solar system to 7.
- Added a planet bonus specific to asteroids (+25% mine tile yield, -30% building cost, -5% spaceships building cost, -25% ship building time and -25% spaceport module cost, -25% spaceport build cost and -50% border extrusion.)
New Events
- Growth of independent asteroid mining that can improve mining yield in asteroid colonies.
- Possibility to focus on searching for certain types of asteroids, carbonaceous ones can be useful for further colonization effort, while metallic ones are more attractive for the industry.
- Asteroid trajectory accident: accident can happen when you handle ten kilometers sized rocks, and it can have dire consequences.
- Possibility to create an orbit guard to monitor asteroids and prevent world ending scenarios.
- Possible death of the population if the life support building is damaged.
Planned Features
- Teach the AI to colonize asteroids: Right now, it would involve fiddling with the define value of AI rationality regarding planet colonization and would have too many unwanted consequences.
- Genetic drift for the population living on the asteroids
- City Visuals for Asteroids Colonies
- Political events and crisis regarding the rock-rats and their world ending powers.
- Closed ecological life support systems related events (price of air, corrupt governors, accident in the supply of critical elements for the colony...)
Compatibility
Incompatible mod files:
- 00_on_actions
- 00_planet_classes
- 00_planet_modifiers
- prescripted_species_systems
- 00_tile_blockers
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..