Star Wars LAAT Gunship REMASTERED

Vehicle, Air, Technical, Mechanical, Advanced, Weapons, v1.4.17


Low Altitude Assault Transport/Infantry (LAAT/i) Gunship REMASTEREDA remaster of my 2019 LAAT gunship featuring the weapons DLC, better design, and superior aesthetic (I hope). NOTE: USE MEDIUM PHYSICS SETTINGS OR LOWER FOR BEST EXPERIENCE.Stormworks doesn't like subgrids and they impact flight. Full physics settings likes to automatically explode the missiles on spawn for some reason. Also, the b...

Author: Jyochi

Created: 18 Nov, 2021 @ 8:08pm

Updated: 4 May, 2022 @ 6:30pm

Subscribers: 25137


Size (unpacked) : 2.078 MB

Low Altitude Assault Transport/Infantry (LAAT/i) Gunship REMASTERED
A remaster of my 2019 LAAT gunship featuring the weapons DLC, better design, and superior aesthetic (I hope).
NOTE: USE MEDIUM PHYSICS SETTINGS OR LOWER FOR BEST EXPERIENCE.
Stormworks doesn't like subgrids and they impact flight. Full physics settings likes to automatically explode the missiles on spawn for some reason. Also, the ball turrets are jerky due to needing a low gear ratio in order to not flop around in flight unfortunately; I couldn't use velocity pivots for mouse control due to them being difficult to tweak and having strange behavior causing them to not hold in place. The forward laser cannons are static and can't rotate due to space limitation with the current belts.

Big thank you to Xenome for helping me with the flight system.

The LAAT/i was a military repulsorcraft developed by Rothana Heavy Engineering used for infantry transportation and air-to-ground/air-to-air support for the Grand Army of the Republic during the Clone Wars.

STARTUP PROCEDURE
  1. Turn on the "Laser Armaments" and "Ion Drives" power switches in the cabin.
  2. In the pilot seat (front) turn on the "Ion Drives" keyswitch.


Statistics
  • Dimensions: length 17 m (57 ft); wingspan 17.25 m (56.6 ft); depth 6.75 m (22.1 ft)
  • Max airspeed: 100 m/s (224 mph/360 kph)
  • Air time: 1 hour at max speed
  • Range: 350 km

Crew
  • 1 pilot
  • 1 co-pilot/gunner
  • 2 auxiliary turret gunners
  • 8 passengers

Armaments
  • 2 mass-driver missile launchers (AAA/Anti-Air Artillery)
  • 2 forward laser cannons (HA/Heavy Autocannon)
  • 2 composite-beam laser turrets (Light AC)
  • 1 rear anti-personnel turret (Light AC)
  • 4 air-to-air guided missiles
  • 36 unguided rockets
  • Assorted handheld infantry weapons

Please do not repost without permission



Credits
FN-20's Configurable HUD
MrNJersey's Compact AA Missile/Radio
Buunuu's 3D Map (Reference)

You can find me on Discord as Jyochi#0127.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

For vehicle mods

  1. Download the .zip archive containing the vehicle mod files.
  2. Locate your game's root folder.
  3. Navigate to rom\data\preset_vehicles_advanced and extract the files there.
  4. Rename both files to something recognizable, ensuring they share the same base name but different extensions.
  5. Launch the game and go to the Workbench's Presets tab to see the new vehicle mod.