Real Space - Ships in Scaling Lite
Gameplay, Option, Space Battles
Real Space - Ships in Scaling Lite v 1.7.6
This version is compatible with patch 3.8 Gemini.
[boosty.to] [discord.gg] [vk.com]
This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system...
Розробник: Annatar
Дата створення: 18 Nov, 2019 @ 3:38am
Оновлено: 31 May, 2023 @ 1:15am
Підписників: 34353
Розмір (розпакований) : 0.366 MB
Real Space - Ships in Scaling Lite v 1.7.6
This version is compatible with patch 3.8 Gemini.
This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system.
When I started updating the Space Battles, I discovered a problem that I had not previously paid attention to. With an increase of 6 times, this became very noticeable. The fact is that with a proportional decrease in the range of the guns, the battles turned into a crazy ball of ships and flashes. Then I realized it was all about speed, which remained the same. After I reduced the speed of the ships in the system in proportion to the scaling, everything returned to normal. Space battles began to look wonderful again.
After update 1.1, these mods no longer reduce ship speed constantly. Although, in essence, they are still doing this, but with one important change. Now both modes globally slow down the flight speed of ships by 6 times, their difference is different.
I decided to add the concept of "cruising speed" to the game. This works as a significant increase in sublight speed when ships are not in combat. Thus, we solve the problem of slow and tedious flights and make space battles similar to those that were in the very first version of Stellaris. This method was suggested to me by Chickenhunt (author of Amazing Space Battles). Some settings for the behavior of the ship in battle have also been changed to fully combine with ASB (no longer needs a compatibility patch) and greater entertainment.
Changing the speed of ships will significantly affect the gameplay. So I decided to rename the Space Battles mod to Ships in Scaling. I divided the mod into 2 variations:
I recommend trying both versions of the mod in order to decide for yourself which one is best for you.
My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.
As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.
[boosty.to]
This version is compatible with patch 3.8 Gemini.
This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system.
When I started updating the Space Battles, I discovered a problem that I had not previously paid attention to. With an increase of 6 times, this became very noticeable. The fact is that with a proportional decrease in the range of the guns, the battles turned into a crazy ball of ships and flashes. Then I realized it was all about speed, which remained the same. After I reduced the speed of the ships in the system in proportion to the scaling, everything returned to normal. Space battles began to look wonderful again.
After update 1.1, these mods no longer reduce ship speed constantly. Although, in essence, they are still doing this, but with one important change. Now both modes globally slow down the flight speed of ships by 6 times, their difference is different.
I decided to add the concept of "cruising speed" to the game. This works as a significant increase in sublight speed when ships are not in combat. Thus, we solve the problem of slow and tedious flights and make space battles similar to those that were in the very first version of Stellaris. This method was suggested to me by Chickenhunt (author of Amazing Space Battles). Some settings for the behavior of the ship in battle have also been changed to fully combine with ASB (no longer needs a compatibility patch) and greater entertainment.
Changing the speed of ships will significantly affect the gameplay. So I decided to rename the Space Battles mod to Ships in Scaling. I divided the mod into 2 variations:
- Ships in Scaling Hard - “cruis acceleration” is a gameplay element and depends on the type of traster (sublight engine) used. This acceleration does not exceed 400%.
- Ships in Scaling Lite (this version) - “cruis acceleration” is a passive modifier for all ships and increases the speed of sublight movement by 600%. Thus, global slowdown is fully compensated. Also in this version, the radius of ships entering the battle is increased.
I recommend trying both versions of the mod in order to decide for yourself which one is best for you.
My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.
As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.
[boosty.to]
Як завантажити моди?
Натисніть на кнопку вище та завантажте обраний мод з файлового сховища.Як встановити мод?
Див. секцію "Як встановити".Чи безпечний завантажуваний файл?
Моди перезаливаються нами з оригінального джерела, без жодних змін. Ми лише запаковуємо їх в звичайний архів. Додатково можете перевірити архів на наявність загроз за допомогою будь-якого антивірусу або онлайн-сканеру на кшталт virustotal.com. Також рекомендуємо робити резервні копії ваших сейвів, про всяк випадок.Інструкції для цієї гри ще немає..