Real Space - Space Battles
Gameplay, Option, Space Battles
Space Battles version 1.3
This mod will no longer be supported! This is being replaced by Ships in Scalling x6 and Ships in Scalling x3
This version is compatible with patch 2.3.2 Wolfe (2.3.3 Beta Test).
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This addition to the Real Space mod reduces the distance of space combat by 3 times, by reducing the radius of all guns and changing ...
Розробник: Annatar
Дата створення: 16 Feb, 2018 @ 3:28am
Оновлено: 1 Jul, 2019 @ 8:15am
Підписників: 11050
Розмір (розпакований) : 0.010 MB
Space Battles version 1.3
This mod will no longer be supported! This is being replaced by Ships in Scalling x6 and Ships in Scalling x3
This version is compatible with patch 2.3.2 Wolfe (2.3.3 Beta Test).
This addition to the Real Space mod reduces the distance of space combat by 3 times, by reducing the radius of all guns and changing some settings.
After I increased the scale of systems in the Real Space Mod in 3 times, the space battles in my opinion began to look less atmospheric and realistic. Firstly, fleets could fight between each other, visually finding thus, in orbits of different planets. Secondly, because of the change in the scale of the ships visually the front line stretches too much, the ships are firing at a huge distance. This does not allow you to focus the camera on the entire battle so as not to disrupt show.
This mod has some difficulties, but I hope your advice will help to solve them. Already, the mod opens up interesting tactical capabilities for fleet management.
My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you. All mod updates will be released primarily on Patreon and only after published in Steam.
[patreon.com]
This mod will no longer be supported! This is being replaced by Ships in Scalling x6 and Ships in Scalling x3
This version is compatible with patch 2.3.2 Wolfe (2.3.3 Beta Test).
This addition to the Real Space mod reduces the distance of space combat by 3 times, by reducing the radius of all guns and changing some settings.
After I increased the scale of systems in the Real Space Mod in 3 times, the space battles in my opinion began to look less atmospheric and realistic. Firstly, fleets could fight between each other, visually finding thus, in orbits of different planets. Secondly, because of the change in the scale of the ships visually the front line stretches too much, the ships are firing at a huge distance. This does not allow you to focus the camera on the entire battle so as not to disrupt show.
This mod has some difficulties, but I hope your advice will help to solve them. Already, the mod opens up interesting tactical capabilities for fleet management.
My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you. All mod updates will be released primarily on Patreon and only after published in Steam.
[patreon.com]
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