M.V. Barmouth (sinkable)

Vehicle, Rescue, Sea, Multi-vehicle, Exploration, Delivery, Technical, Creative, Advanced, v0.10.28


Cargo vessel Barmouth
Designed to take advantage of both the passenger market and cargo trade, the Barmouth features a more than adequate cargo hold while also sporting facilities for a small group of passengers looking for a cheap ride between islands.

Specifications
16 knot top speed
Length - 37.75m
Width - 6.75m
Depth - 2.5m to waterline
Roughly 25km range
4 crew

Розробник: GBDanner

Дата створення: 30 Jun, 2020 @ 10:29am

Оновлено: 3 Jul, 2020 @ 11:51am

Підписників: 26529


Розмір (розпакований) : 5.042 MB

Cargo vessel Barmouth

Designed to take advantage of both the passenger market and cargo trade, the Barmouth features a more than adequate cargo hold while also sporting facilities for a small group of passengers looking for a cheap ride between islands.

Specifications
16 knot top speed
Length - 37.75m
Width - 6.75m
Depth - 2.5m to waterline
Roughly 25km range
4 crew
18 short range passengers

Features
Working anchors
Electric lifeboats
Working boom crane
Equipped with heaters for arctic missions
Distress beacon
Range calculation courtesy of https://steamcommunity.com/sharedfiles/filedetails/?id=1676159242
GPS autopilot courtesy of https://steamcommunity.com/sharedfiles/filedetails/?id=1584578096
Map table courtesy of https://steamcommunity.com/sharedfiles/filedetails/?id=1748031329


To start
Head into deckhouse
Go down into engine room
Turn the keys for engine 1 and 2

To sink
Go into the galley in the back of the deckhouse
On the coffee machine, type 1
Crank up the waves to 100 and wait for the hull to pop open


Brown Star Shipyards discord
Join the Brown Star shipyards Discord for some behind the scenes and an input on what ships are being developed:
https://discord.gg/E4XSzVk
Have fun :)

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For vehicle mods

  1. Download the .zip archive containing the vehicle mod files.
  2. Locate your game's root folder.
  3. Navigate to rom\data\preset_vehicles_advanced and extract the files there.
  4. Rename both files to something recognizable, ensuring they share the same base name but different extensions.
  5. Launch the game and go to the Workbench's Presets tab to see the new vehicle mod.