1-2-3 Personalities M1

Mod, 1.2, 1.3, 1.4




1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want:



1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who they are and who they interact with. This mod is designed as a much more compatible, less...

Author: Hahkethomemah

Created: 25 Jun, 2021 @ 10:55am

Updated: 18 Dec, 2022 @ 1:08pm

Subscribers: 61977


Size (unpacked) : 4.269 MB



1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want:



1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who they are and who they interact with. This mod is designed as a much more compatible, less game-file invasive successor of Psychology, while adding new game mechanics and decision-making.



This part of the mod grants every pawn a set of characteristics using this pattern[i.ibb.co] and a vast pool of descriptions. M1 can be used as a stand-alone for storytelling purposes, with no impact on performance and pristine compatibility.

Animals got simple personalities as well! They grant small bonuses, so be sure to switch them off in mod options if you want a truly vanilla balance.

Kind animals have 20% lower nuzzle interval, intense deal 10% more damage, energetic move 0.20 faster and calm can carry 20% more items.


All pawns are granted a multi-layered psychological profile to achieve pawn uniqueness. There are ~1 300 000 possible personalities, further differed with description variety.

On its own, M1 just generates a believable personality and displays a fitting description.

Personality type
Whole system is loosely based on the Enneagram. You can learn more about your pawn’s personality by googling “Enneagram + their type”. There are 9 main personality types recognized by color, each with 4 subtypes. They are a sort of “character class”, like a warrior or mage, but social.

Psychological drive
This is a very generalized characteristic that describes how colonists make decisions and respond to events or people. It might not add too much for the narrative, but it’s an easy way to check if in general pawns act more similar or different.

Module 2 is all about making those similarities and differences matter in small, intuitive ways.

Character traits
Each pawn has 2-3 character traits. These are entirely separate from vanilla traits. There is no reason to deny a Tough-Beautiful-Brawler colonist a personality, just because they ran out of trait slots.

At least one character trait is guaranteed to be closely tied to pawn’s personality type and get strong description. There’s a 33% chance that pawn will be generated with 3rd character trait. (With Module 2 active, pawns can also gain it during the game after worldview-changing events.) 3rd character traits are sometimes hidden under vague text lines.

Character traits do not influence pawn statistics. Module 3 will make them important, but it’s focused mostly on social interactions.

Psychopaths
Pawns with Psychopath trait have unique description pool. It varies from real-world psychopathy and sociopathy through movie tropes to random gibberish. For the M2 and M3 purposes they do have character traits, but they are hidden. Psychopaths are meant to be the wild cards, influencing social life of the colony in unpredictable ways.

Addons:
  • Serious Animals – changes animal personalities to short, down-to-earth descriptions
  • Anime Romance – replaces Enneagram personality types with anime archetypes
  • RPG Alignments – swaps Enneagram types for classic D&D character alignments
  • 16 Personalities – patches 16 personalities over corresponding Enneagram types


Currently work is focused on M2 compatibility testing and making M3.
M1 will be updated to offer some more mod options (i.e. a possibility to switch off animal personality reveals) as well as the Worldviews tab initially meant for M3, with an option to migrate personality text there, out from Bio. This should help notebook/low resolution players solve their UI issues.

If you'd like to support the development, consider pushing these buttons:

[www.patreon.com]

[www.paypal.com]

If you have any feedback, you're welcome at our discord server. Ideas, writing new lines, or just saying what you do or don’t like are all helpful. Click the kitten below:

[discord.gg]


  • Hahkethomemah - Design, XML, writing
  • EpicGuru - C#, XML
  • SirLalaPyon - Cover art

Translations:
  • Korean - inbae
  • Portuguese Brazilian - Miltera


There are a lot more frequently asked questions than I can squeeze under the workshop sign cap, so here's the separate FAQ thread. Somewhere down the line you can find also a tutorial for personality editor.

Remember that only Character Editor can save personalities for later use, Prepare Carefully can't.

GitHub version for non-Steam users.[github.com]



01.07.2021 - Personality Editor update:
  • Built-in personality editor for colonists and animals
  • Patch for EDB Prepare Carefully
  • Patch for Character Editor
  • Bio tab resize option
  • Description freeze fail-safe

Note: Personalities can be saved as presets only in Character Editor, not EDB.

Note2: When using EDB/CE, put 1-2-3 Personalities after the mod it is supposed to patch.

13.07.2021 - 1.3 update:
  • 1.3 compatibility
  • 100 more lines of desc variety (including hefty dream package from @bagels)
  • 10 more animal personality variants (a lot of community input here!)
  • minor desc fixes

22.03.2022 - QoL options update:
  • Option to turn off the animal personality reveal pop-up for all chicken farmers out there
  • Option to enable M3 Worldviews tab without M3 present and move personality text to display there. Should ultimately solve notebook/low resolution players' UI issues

02.04.2022 - CE update
  • CE?
  • Yes.

Next mod in line: 1-2-3 Politics




Let me just say a quick thank you for everyone's kind words, that means a lot. Special salutations to those who decided to support the fundraiser or become a patron. Thank you very much for keeping the project going!

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game