Combat Extended

Mod, 0.18


Version: 0.18.1.1

This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are highly lethal. Melee fighters can use ballistic shields and score parries and critical hits against opponents. Bloodloss on the battlefield i...

Author: Skullywag

Created: 30 Jun, 2017 @ 9:35am

Updated: 22 Feb, 2018 @ 11:00am

Subscribers: 12808


Size (unpacked) : 9.526 MB

Version: 0.18.1.1

This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are highly lethal. Melee fighters can use ballistic shields and score parries and critical hits against opponents. Bloodloss on the battlefield is a major threat and requires medics to immediately stabilize patients. Almost every aspect of combat has been redone.

Important: First time players should enable the ingame tutor. CE changes a lot about how combat works and the new learning concepts will explain the differences as they come up.

Requires a new save.

Features
For a list of features, see here[github.com]

CE Guns
CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed machine guns, anti-tank rocket launchers, etc. It is highly recommended that you install this if you're not using another gun mod that adds these things, as they fill niches in gameplay that are missing from vanilla's weapon lineup.

Load below CE main mod in your load order.

Download
GitHub: Main Mod[github.com] - CE Guns[github.com]
Steam: Main Mod - CE Guns

Compatibility
Since CE makes sweeping changes to the combat system it is unfortunately incompatible with any mod adding new weapons and requires a compatibility patch. Mods adding new animals also require a patch to add new CE melee verbs and body shapes to animals. Trying to shoot at an unpatched animal will produce a log error to warn you about it using the default body shape.

For instructions on how to make a mod compatible with CE, see the CE Wiki[github.com] on GitHub.

These mods have been made compatible with CE:
EPOE[ludeon.com]
Apparello[ludeon.com]
Vanilla-Friendly Weapon Expansion[ludeon.com]
Hand 'n' Footwear[ludeon.com]
Clutter Weapon Hands (part of Clutter Misc)[ludeon.com]
Achtung![ludeon.com]
Zombieland[ludeon.com]

These mods have known conflicts with CE:
SimpleSidearms
MedievalTimes

Bug reports
If you found a bug, please report it using the GitHub issue tracker [github.com]

Discord
We have our own Discord here[discordapp.com]

Contributors
Coding NoImageAvailable, ProfoundDarkness, Alistaire, Skullywag, Killface, Skyarkhangel, Latta, Fluffy, NotFood
XML BobDoleV, SeanAndJay, Papa_Borov
Art A friend, Shinzy, Alistaire, stinkycat752, BobDoleV, 3DGrunge
Translations Latta, spoonshortage, AwesomeDOWD, Boundir
Special advisors Skullywag, DaemonDeathAngel
Steam release Profugo Barbatus, Skullywag
Compatibility patches XeoNovaDan, Pardeike

A special thanks to all the people who helped with testing this mod.

Credits
Realistic Weapons[ludeon.com] by AY - The original inspiration for this mod.
Defend That Colony![ludeon.com] by elStrages - Adopted the barbed wire.
Turret Collection[ludeon.com] by eatKenny - Adopted cannon turret sound effects.
cuproPanda - Adopted the code for PatchOperationFindMod

License


Future plans
Overhaul AI
Extend combat some more
Make a sandwich
World domination?

---------------------------------------------------------------------------------------------------------------------

Uploading on behalf of NoImageAvailable and will do so for the forseeable future. Please note no support will be handled here, if you have issues or feedback please use the resources listed above. The forum thread is located here[ludeon.com].

Thanks.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game