1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)

Mod, 1.3, 1.4


Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from home.

Ahoy! This is the updated version of my original mod!

Enjoy! :)

Features- Ability to have pawns walk up to downed (human) targets and "cuff" em, resulting in said target becomming a prisoner of the colony. No bed required. Once "cuffed", prisoners act and behave like regular ...

Author: [SubPrime] AgentBlac

Created: 17 Nov, 2017 @ 7:29pm

Updated: 28 Oct, 2022 @ 11:04am

Subscribers: 37401


Size (unpacked) : 0.364 MB

Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from home.

Ahoy! This is the updated version of my original mod!

Enjoy! :)

Features
- Ability to have pawns walk up to downed (human) targets and "cuff" em, resulting in said target becomming a prisoner of the colony. No bed required. Once "cuffed", prisoners act and behave like regular vanilla prisoners (i.e. they follow you around when on a caravan map and move to prisons when arriving in colony maps).

- Ability to tend to downed prisoners without the need for both a bed and medicine! (See original mod updates) As of 1.3, this functionality has been implemented into the base game! :)


Credits
Thanks to the following content creators for sections/ideas based off of their code:
- Thirite of Simple Slavery[ludeon.com]
(I got ideas from looking at this code)

- UnlimitedHugs of AllowTool[ludeon.com]

- Haplo of Miscellaneous[ludeon.com]
(I got ideas from looking at this code)

Thanks to the good people of the RimWorld modding discord channel for taking the time to help lil' old me!


Compatibility & Use in Other Mods
From far-from-thorough testing, the mod seems to work ok with existing saves, but standard backup-before-use clause is suggested. I'm not particularly sure what bugs will arise from contact with other mods, but I am CERTAIN that there will be. I mean, there has to be, right?

Update: Incompatible with Locks if this mod is loaded before the Locks mod!

NOW. For the legal stuff...

Being a fresh face in the C# programming world...er.. programming in general, this took me a fairly long time to make. With that said, if you choose to use this mod in yours, mentioning my name, linking this page, and redistributing any alterations under the same license below is required. We square? Yeh, we are :D



**FOR OTHER LEGAL STUFF REGARDING CREATIVE COMMONS LICENSE please refer to the About folder.

Yep, this version is under license as well :) CC-BY-NC-SA.[creativecommons.org]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game