Animal Gear

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Version 1.4.0.0

Regarding the Rimworld 1.2 vanilla bug, in which colonists sometimes go crazy with switching clothes in winter. it should now also be fixed with the recent vanilla update (1.2.2753)

New (new) main mod for the actual animal armor/gear "Animal Equipment":https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla')
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Author: Dylan

Created: 17 Oct, 2018 @ 12:55pm

Updated: 22 Oct, 2022 @ 12:55pm

Subscribers: 140260


Size (unpacked) : 1.685 MB

Version 1.4.0.0

Regarding the Rimworld 1.2 vanilla bug, in which colonists sometimes go crazy with switching clothes in winter. it should now also be fixed with the recent vanilla update (1.2.2753)

New (new) main mod for the actual animal armor/gear "Animal Equipment":
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla')
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112
"Animal Gear: Vanilla"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Description:

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying








Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)


(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!
)

Other Mods for this framework (I know of):
Animal Gear: Basic:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112

Horses(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439350

Drake from the Ni'Hal mod(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871

Insect Upgrades (more interactions and armor):
https://steamcommunity.com/sharedfiles/filedetails/?id=1742165242

Animal Gear Vanilla(deprecated use 'Animal Equipment' below):
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Animal Equipment:
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

Interactions with / helpful mods:

Draftable Animals ('force wear' + re-color at styling stations):
https://steamcommunity.com/sharedfiles/filedetails/?id=2590957984

Wearing Armor Info:
https://steamcommunity.com/sharedfiles/filedetails/?id=1839305669

Drop All Inventory:
https://steamcommunity.com/sharedfiles/filedetails/?id=2336610918

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game