Animals Logic
Mod, 0.19, 1.0, 1.1, 1.2, 1.3, 1.4
Adds animal-related quality-of-life enhanсements.
Features More info about production for pawn info window (milk/eggs/wool/reproduction)
Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
(Optional) Animals can use nutrient paste dispenser (they must have the whole ...
Author: ignis
Created: 2 Aug, 2017 @ 9:45am
Updated: 20 Jan, 2023 @ 8:27am
Subscribers: 304523
Size (unpacked) : 0.710 MB
- More info about production for pawn info window (milk/eggs/wool/reproduction)
- Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
- (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
this adds feeders that automatically dispenses itemized paste meals (you can use both). - (Optional) Medical emergency alerts for animals.
- (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
- (Optional) Configurable tameness decay threshold.
- (Optional) Configurable training decay speed.
- (Optional) Converts any ruined eggs into unfertilized chicken eggs.
- (Optional) Allows harvesting wool from animal corpses upon butchering.
- (Optional, default off) Converts any generic meat into chicken meat upon butchering.
- (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
- (Optional) Prevents animals from eating random non-food stuff.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.
- Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
- Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.
- Multiplayer — compatible with patch.
- Hardworking Animals — incompatible, conflicts with a same built-in function.
- RimThreaded — unknown, but likely to have problems.
- RocketMan — no known issues.
- Pawnmorpher — no known issues.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.
Ludeon forum[ludeon.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game