Apparello 2

Mod, 1.4


Tons of new clothing, complete with stat bonuses and whatnot!

Important notes
-If you're using CE, please make sure Apparello is anywhere below/after CE in the load order

-When adding the mod to already started colony remember to check and edit your Apparel storage zones and Outfits (in the Assign tab) to allow the new clothing, as they are disabled by default.


Cont...

Author: Shinzy

Created: 20 Jul, 2016 @ 2:46pm

Updated: 25 Nov, 2022 @ 6:43am

Subscribers: 68176


Size (unpacked) : 8.812 MB

Tons of new clothing, complete with stat bonuses and whatnot!

Important notes

-If you're using CE, please make sure Apparello is anywhere below/after CE in the load order

-When adding the mod to already started colony remember to check and edit your Apparel storage zones and Outfits (in the Assign tab) to allow the new clothing, as they are disabled by default.


Contents
52ish hats, 15ish pants and 30ish pieces of other apparel, some of which may only be acquired through traders or raiders. For example all of the eyewear.

6 researches
- Apparel design and patterning
- Safety standards
- Apparel augmentation (not as exciting as it sounds!)
- Prototype apparel
- Quilting (Available without research on Classic start)
- Tribal adornment (Tribals get this one for free in their scenario)
- Starfleet uniforms

2 Buildings
- Tinkering bench
- Schematic cabinet (Addon for Hi tech research bench and Tinkering bench, Only available from traders!)


Translations - May or may not be outdated
- Chinese translation by Gosha
- Russian translation by Hikistnyaicu


How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game