BioReactor

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Add Living Battery - BioReactor
Feature- Produces electricity from Living Thing.
- Use food type as fuel.
- If desired, storage thing can be melted into chemfuel.
- Storage thing are preserved semi-permanently. ( Like crypto casket )

Storable Thing: Everything that can move
Storable count: 1

Power production = Basic power X Body size multiplier X Race multiplier
-...

Author: NukaFrog

Created: 14 Nov, 2018 @ 12:57am

Updated: 24 Oct, 2022 @ 9:12am

Subscribers: 62081


Size (unpacked) : 24.178 MB

Add Living Battery - BioReactor

Feature
- Produces electricity from Living Thing.
- Use food type as fuel.
- If desired, storage thing can be melted into chemfuel.
- Storage thing are preserved semi-permanently. ( Like crypto casket )

Storable Thing: Everything that can move
Storable count: 1

Power production = Basic power X Body size multiplier X Race multiplier
- Basic power generation: 1000 / 1200 / 1400 (2X2/3X3/4X4)
- Body size multiplier: X Body size
- Race multiplier: X HumanLike(100%) / NonHumanLike(50%) / NonBioType (0%)

Fuel: Food type ( default - raw food )
Research Prerequisite: BiofuelRefining

How to put into BioReactor.
1. Direct orders to colonist
2. Command to carry lying down pawn.

Art: Gloomylynx
Programming, Content: NukaFrog

Animal in preview is Alpha Animal
NonSteamLink Here[github.com]

2020/02/26
1.1 Add Compatibility
Add [fuel settings] copy/paste


2020/02/28
Add Alien Mod Compatibility
Now the body addon of aliens look normal.

2020/05/18
WorkGiver optimization.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game