Brain In a Jar

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


UPDATED FOR 1.4!


Sacrifice people to boost research speed!

This mod was created for people with huge mod lists.
No longer will researching that mountain of tech be such a monumental feat!

Safe to add or remove from existing saves!


This mod adds in the ability to harvest brains of humans, which you will then be able to construct the amazing Brain In a Jar!
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Author: Roasty Toasty

Created: 20 Dec, 2018 @ 10:02am

Updated: 22 Oct, 2022 @ 2:29pm

Subscribers: 28245


Size (unpacked) : 0.263 MB

UPDATED FOR 1.4!


Sacrifice people to boost research speed!

This mod was created for people with huge mod lists.
No longer will researching that mountain of tech be such a monumental feat!

Safe to add or remove from existing saves!


This mod adds in the ability to harvest brains of humans, which you will then be able to construct the amazing Brain In a Jar!

Just research the appropriate tech under the Brain In a Jar tab and you are good to go!


Each Brain In a Jar constructed will give a +6% boost to the research speed of each hi-tech research table it is linked to, each Brain Processor will give a +25% boost.
There is no limit to the amount of jars that can be linked to a bench!

Research the Multi-Brain tech for even more research boosting potential!



Researching the Bionics tech will allow you to create Drone Brains. Using a Drone Brain will allow you to replace the brain of any victim without killing them, allowing them to live in a lobotomized state!

Warning: the high risk of brain extraction/replacement surgery has the potential of damaging the brain, making it unusable. I recommend a skilled doctor and a decent hospital for a good chance of success



Thank you to everyone for your support!
Considering this is my first mod, I had no idea that that it would get such a overwhelming support!
You people are going to make it really hard to follow this up, but I look forward to the challenge! ;)

Any feedback is welcome!

Known Issues:
"The brain processor disappears when I build it."
-There is a conflict with another one of your mods. Moving this mod to be near the top of your load order
should fix it

"My pawns are ignoring the research that I have set."
-This is caused by a mod conflict, though I have not been able to track down the cause. The only time I was able to trigger this glitch (which was before I created this mod) is when finishing a repeatable research. The only noticeable pattern I have found is that it will prevent pawns from researching anything added by mods. Exiting the game and reloading the save, then selecting a different research and switching back to the research you want seemed to fix it for me.

"The research is taking much longer to complete than it should"
-The only time I have encountered this is when using the "Tech Advancing" mod. Turning it off should fix it.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game