Change map edge limit

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing).

This mod is not intended to build perimeter walls. Use it with caution

Dependencies This mod depends on Harmony and Hugslib. Load Harmony before Core and Hugslib before this mod.

Links Ludeon t...

Author: Kapitan Oczywisty

Created: 23 Oct, 2018 @ 3:37pm

Updated: 22 Oct, 2022 @ 11:56am

Subscribers: 61606


Size (unpacked) : 0.510 MB

Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing).

This mod is not intended to build perimeter walls. Use it with caution

Dependencies
This mod depends on Harmony and Hugslib. Load Harmony before Core and Hugslib before this mod.

Links
Ludeon topic[ludeon.com]
Non-steam users download[github.com]
Source code[github.com]

FAQ
- Can I add/remove this to existing game?
Yes, just remove plans within 10 tiles from edge or you will stuck with them.
- Do I'm risking broken raids?
No, even enclosing whole map is not preventing raids from spawning, but visitor needs at least one free edge tile.
- What is new limit?
- By default: 0, you can change that in mod settings.
- Can I safely use "0"?
- Yes, I'm using "0". You just should leave at least 1 tile (1 single square) at edge for visitors.

Updates
1.0.1
- changed default settings to 0
- disabled original functions
1.0.2
- update for RW 1.1
1.0.3
- added dependencies to xml
1.0.4
- update for RW 1.2
1.0.5
- update for RW 1.3
1.0.6
- fix monument blueprints to use custom limit
1.0.7
- update for RW 1.4

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game