[CP] Rimmu-Nation - Weapons

Mod, 1.0, 1.1, 1.2


It's time to spread freedom in the outer rim.



The second ammendment arrives in Rimworld, and it shall not be infringed.
Features enough weapons from across the modern age that allows an economical collapse to escalate into a full-blown civil war.

Because when did gun free zones ever stop the pirates from firing into your colony?

RIMMU-NATION, DEFENDING YOUR RIGHTS.<...

Author: Chicken Plucker

Created: 30 Dec, 2018 @ 11:52am

Updated: 6 Jun, 2021 @ 3:58am

Subscribers: 22956


Size (unpacked) : 27.492 MB

It's time to spread freedom in the outer rim.



The second ammendment arrives in Rimworld, and it shall not be infringed.
Features enough weapons from across the modern age that allows an economical collapse to escalate into a full-blown civil war.

Because when did gun free zones ever stop the pirates from firing into your colony?

RIMMU-NATION, DEFENDING YOUR RIGHTS.

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Can I get a chart of your stats, some kind of spreadsheet?
I'm intentionally throwing created one, however with the latest rebalancing for 1.0 during September 2019 meant that the spreadsheet is now redundant.

I'm Intentionally throwing has stopped updating the spreadsheet.
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There's so much dang weapons, are bills cluttered?!
Not this time around, many weapons are off the crafting bill. There is a rarity system now, many only purchasable or lootable. Besides, use freakin dub's search bar mod or whatever mate, I get bloody people complaining they wanna craft everything
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I can't craft everything, what the fricc bro?
Sorry lad, as I said above not everything is craftable, there are many weapons especially ones I plan to be a part of a faction or all official-like, can only be purchased OR looted. This is why the orbital trader exists, this saved me plenty of time from coding and possible issues, saved me time with faction coding and also having to make the bloody crafting stations for both compatible and not-so-buggy.

If you wanna know if everything will be craftable one day? possibly. Me speak fewer words have to go, enjoy mod anyway thanks.
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Help, I can't craft anything but a ballistic knife!
- Make sure you research ALL the necessary weapons research for them to show up in the benches i.e. Gunsmithing, Gas Operation and Precision Rifling

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Credits:
Multiple Pimp my Gun texture artists from DeviantArt for their beautiful tacticool firearms and other weapon artworks.
I'm sorry for not properly naming you all, if you find your work and wish for it to be removed please don't be shy to contact me. Bloody tons of you I ripped off without permission, rip me.

Valve, Bluehole, DiCE, Infinity Ward and etc. for their custom sound effects added into this mod. Official weapon sounds from CSGO, Battlefield 4, Halo, and Call of Doodie, PUBG and etc. have been added in this mod, if I wasnt in legal trouble before then I should be now. Sry guys, pls I make no mani pls dont.

Thank you all for helping me make this weapon pack!

Jecrell - Auger coding
Recon - Projectile balancing
Sumgai and the Combat Extended Fast Track Team - CE patches

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Combat Extended Compatible?
For 1.1, yes
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Rimmu-Nation 1.0 Version link (Google Drive):

https://drive.google.com/open?id=1PsmrVtQsay5ONTLNDUObOFrl0a-3zqEm


How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game