Facial Stuff 1.1

Mod, 1.0, 1.1


FS 1.3 version status[Link removed as it was WIP alpha]
Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer.

Current statusI've asked Mlie https://steamcommunity.com/id/Mlie/myworkshopfiles/?appid=294100 to use his Show Me ...

Author: Killface

Created: 14 Dec, 2016 @ 12:20pm

Updated: 29 Mar, 2020 @ 8:08am

Subscribers: 48281


Size (unpacked) : 31.427 MB

FS 1.3 version status
[Link removed as it was WIP alpha]
Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer.

Current status
I've asked Mlie https://steamcommunity.com/id/Mlie/myworkshopfiles/?appid=294100 to use his Show Me You Hands mod as a new code basis.
The current fork can be downloaded here: https://github.com/Killface1980/ShowMeYourHands

Features
Built upon Mlies SMYH mod, this version includes:
  • FS animation for hands and feet for walking and working (WIP)
  • New hand shape for making use of angles
  • Fully colored hands n feet depending on the apparel coverage
  • Weapons mostly following hands and will be drwan behind a pawn if facing east or north
  • Smoother walk cycle animations by blending various speeds together
  • Walk cycle selection depending on the actual speed and not the job urgency
  • Preparations for a new animation system (WIP)
  • Was working with Children School and Pregnancy the last time I tested (please avoid toddlers, they are basic quadrupeds not bipeds ;c) )

It's WIP and I do not have a release date or mile stone set, consider it 'when it's done'.

Replacements
My fork of the Show Me You Hands mod https://github.com/Killface1980/ShowMeYourHands
Includes hand, feet, animations.
As not all functionality of FS is included, these are the things missing and their replacement.

Mod description for 1.2 and older versions

Don't forget to rate this mod if you like it.

Facial Stuff aims to provide more visual individuality for your colonists.

A randomizer choses between the features mentioned below and creates a new individual appearance for each pawn. Did I mention that this mod also adds hands, feet and a set of four different walk cycles?

Please check the mod options first before requesting a feature to be removed. It's most likely optional already.

March 2020 Update
Removed support for PrepareCarefully from the main version since 1.1 due to bugs I can't resolve. Please subscribe to https://steamcommunity.com/sharedfiles/filedetails/?id=2010044336 for the face editing features in PrepC

Changes March 2018
  • Removed Spoon's http://steamcommunity.com/sharedfiles/filedetails/?id=725447220 and Nackblad's http://steamcommunity.com/sharedfiles/filedetails/?id=727687246& hair mods as I'm not keeping track of any updates. This lead to e.g. duplicate hair styles due to some renaming of the original hair. Also the player should have the choice which hair packs he'd like to use, not me. Please use the mods accordingly.
  • In case you're using the legacy version, also backup any mods depending on FS (e.g. RimFaces) in case the mod author updates his mod for 0.18.5
  • Facial Stuff Extended hasn't been updated yet (2018-03-26) and might cause crashes

Features
  • Hands and feet, animated and optional (also for animals, unfinished)
  • Smooth weapon animations and changed offsets
  • 30+ different beards, adapted to each head type, are included. Vanilla heads were redrawn and slightly modified.
    Pawns need a certain age for fully hair fluff.
  • 10 newly defined skin colors instead of the vanilla 6
  • New eye shapes + various brows for the pawns
  • Hair color mixing based on real life colors. No more unrealistic hair colors apart from the trend colors of 5501. Natural hair colors are a result of the amount of pheomelanin and eumelanin. Those values are used for related pawns, resulting in consistent hair colors among families.
  • Hair gets grey at a certain age, but not everyone ages the same
  • Wrinkles for old colonists, visible by age (optional)
  • Added vanilla hair styles with 10 steps of hair loss.
  • Features pawn head rotations, pawns now react to their environment
  • Visible hair while hats are worn (optional)
  • Adds options to the main menu to always hide hats while the pawn is roofed or lying in a bed (optional)
  • Adds easy customization of your colonists at the Dresser. Can also be used to configure the starting pawns, also available within Prepare Carefully. Look out for the smiley symbol /EDIT: PrepC button currently missing, grab an older version of PrepC to fix it

This mod is save-friendly (adding & removing).
No gameplay mechanics are touched, only the visuals are changed.

Compatibility
Powered by Harmony
  • Alien Races Framework – you'll need http://steamcommunity.com/sharedfiles/filedetails/?id=1343154708
  • Appearance clothes – unknown, but FS relies on the currently worn apparel and thus may conflict
  • PrepareCarefully – possibility to edit, save & load the visual appearance with the colonist presets
  • Most likely not compatible with anything else which modifies the PawnRenderer (e.g. Show Hair With Hats or Hide All Hats, Headgear Frame)
  • Children & Pregnancy – no conflicts, mod ignores pawns younger than 14 and skips to the vanilla renderer Incompatible, no plans on updating

Note: Bug reports without a log will be deleted immediately.
No log – no fixing. Please refer to "Bug Reports" (see below).

Frequently Asked Questions
  • I don't like the faces/eyes/hands/feet.
    The mod has options, almost everything can be deactivated. See the RimWorld manual where to find them.
  • I like feature xyz. Can you make a mod with only this specific feature.
    No. I worship my free time and I don't want to make a mod I wouldn't use anyways. Also I'd have to split the code, bug test, make it compatible etc.
  • Is there a documentation for Facial Stuff?
    Not unless someone writes one.
  • Your mod breaks my game!
    FS is intended to not break games and leave a rather small footprint. In case you're experiencing any issues with FS, please see "Bug Reports" and follow the guidelines for posting bugs. I cannot guess your mod lists, and as I'm alone, I cannot do excessive testing either.
  • What are your future plans?
    Fixing urgent bugs. Apart from that, maybe bones?

External Download
https://github.com/Killface1980/RW_FacialStuff/releases

License
All textures ©Killface. Please don't repost without asking.

Thanks and Credits
  • Initial Face Editor code adapted from "Clutter" by mrofa (available at the Ludeon forums)
  • Hands based on "Clutter Weapon Hands" by mrofa.
  • Body, gender and head changer code adapted from Change Dresser by Kiame Vivacity
  • Prepare Carefully saving / loading code adapted from Psychology by {WOBBLY} The Word-Mule
  • Inspiration for the new renderer and all of its benefits by {WOBBLY} The Word-Mule and ChJees
  • Special thanks to DoctorVanGogh and erdelf for help with transpilers, NotFood for the new Dresser patch and
  • Brrainz for Harmony and help with transpilers

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game