Fallout Traits

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Adds 71 new perks to Rimworld based on the theme from fallout games

Also available on GitHub[github.com]

TraitsStrong Back: +50 carry capacity
Very Strong Back: +75 carry capacity
Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices
Very Charismatic: +4 social, +20% social impact/negotiation and +10% trade+drug prices
Intimidating: +1 social, ...

Author: Fuglypump

Created: 23 Nov, 2017 @ 10:24am

Updated: 29 Nov, 2022 @ 10:49pm

Subscribers: 31409


Size (unpacked) : 0.775 MB

Adds 71 new perks to Rimworld based on the theme from fallout games

Also available on GitHub[github.com]

Traits
Strong Back: +50 carry capacity
Very Strong Back: +75 carry capacity
Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices
Very Charismatic: +4 social, +20% social impact/negotiation and +10% trade+drug prices
Intimidating: +1 social, +10% social impact/negotiation/arrest and +5% trade+drug prices
Very Intimidating: +2 social, +20% social impact/negotiation/arrest and +10% trade+drug prices
Poor Aim: -2 shooting, -10% shooting accuracy and melee hit
Steady Aim: +2 shooting, +10% shooting accuracy
Great Aim: +4 shooting, +15% shooting accuracy
Artisan: +3 crafting/construction, +5 artistic, +25% smoothing speed, +10% labor/construction speed and construct/repair success rate
Iron Stomach: -30% hunger rate, +10% pain threshold and immunity
Packin' Light: +0.15 move speed, -15 carry capacity
Pack Rat: +30 carry capacity
Agile: +2 melee, +0.2 move speed, +5% melee hit, +10% melee dodge, +20% hunting stealth, -20% trap spring
Ninja: +4 melee, +0.4 move speed, +10% melee hit, +20% melee dodge, +40% hunting stealth, -40% trap spring
Intelligent: +3 intellectual, +1 medicine, +10% learning speed, +5% research speed/negotiation/trade+drug prices
Very Intelligent: +4 intellectual, +2 medicine, +20% learning speed, +10% research speed/negotiation/trade+drug prices
Perceptive: +1 intellectual/medicine/social, +5% social impact/negotiation/trade+drug prices and -5% food poison chance
Very Perceptive: +2 intellectual/medicine/social, +10% social impact/negotiation/trade+drug prices and -10% food poison chance
Dodgy: +0.1 move speed, +10% melee dodge, -20% trap spring
Evasive: +0.2 move speed, +20% melee dodge, -40% trap spring
Traveler: +1 social, +0.1 move speed, +10 carry capacity, -10% hunger rate, +0.5 foraging
Explorer: +2 social, +0.15 move speed, +25 carry capacity, -15% hunger rate, +0.75 foraging
Adventurer: +3 social, +0.2 move speed, +50 carry capacity, -20% hunger rate, +1 foraging
Bandolier: +2 shooting, +25 carry capacity. -10% aiming time
Scientific: +2 intellectual, +1 medicine, +15% learning speed, +10% research speed
Very Scientific: +3 intellectual, +2 medicine, +30% learning speed, +20% research speed
Enduring: -10% incoming damage/mental threshold and +10% pain threshold/immunity
Very Enduring: -20% incoming damage/mental threshold and +20% pain threshold/immunity
Bargainer: +3 social, +5% negotiation and +10% trade+drug prices
Hard Bargainer: +4 social, +10% negotiation and +15% trade+drug prices
Uninspiring: -1 social, -10% learning speed/social impact/negotiation
Inspirational: +2 social, +1 intellectual, +10% learning speed/social impact/negotiation
Very Inspirational: +3 social, +2 intellectual, +20% learning speed/social impact/negotiation
Generous: +2 social, +10% social impact/negotiation and -5% trade+drug prices
Overly Generous: +3 social, +15% social impact/negotiation and -10% trade+drug prices
Scrapper: +2 construction/crafting, +25% construction/smelting/mechanoid butchery speed, +10% construct/repair success rate and mechanoid butchery yield
Natural Leader: +5 social, +15% social impact/negotiation and -10% mental threshold
Rad Resistant: 0.7 toxic sensitivity factor and +10% immunity
Rad Tolerant: 0.4 toxic sensitivity factor and +10% immunity
Action Boy: +0.2 move speed, +20% work/eating speed and +10% rest rate
Action Girl: +0.2 move speed, +20% work/eating speed and +10% rest rate
Quick Hands: +2 melee, +20% work speed, -10% aiming time, +5% melee hit
Gun Nut: +3 shooting, -10% aiming time, +5% shooting accuracy
Scrounger: +20% mining/drilling/plant/animal gather+butchery speeds and +50% to eating speed
Sturdy Frame: -10% incoming damage, +10% pain threshold and +25 carry capacity
Survivalist: +2 plants, -10% incoming damage, +10% immunity/healing factor/plant yield and +0.5 foraging
Blitz: +2 melee, +0.25 move speed, +25% work speed, +10% melee hit
Philanthropist: +3 social, +15% social impact/negotiation and +5% trade price
Healing Hands: +5 medicine, +2 cooking, +10% tending speed+quality/operation speed+success, -10% food poison chance
Rooted: +2 melee, -0.2 move speed, -10% incoming damage, +10% pain threshold and plant work speed
Lead Belly: -30% hunger rate, -20% toxic sensitivity, +10% immunity
Bear Arms: +3 melee/mining, +25 carry capacity, +10% work/mining/drilling speed
Serendipitous: +8 mood, 0.5 trap spring factor, +10% melee dodge/shooting accuracy
Green Thumb: +4 plants, +10% plant work speed/yield, +1 foraging
Tenderizer: +4 melee, +2 melee dps, +1 beauty, +20% arrest success/animal gather+butchery speed
Fortune Finder: +10% mining+animal+plant+drug+butchery yields, +1 foraging
Bountiful Butcher: +4 cooking, +20% animal gather+butchery speed, +10% animal gather+butchery yield
Animal Friend: +4 animals, +1% animal bond chance, +25% animal gather speed, +10% animal gather yield, +5% animal train/tame chance
Magnetic: +2 social/crafting, +2 beauty, +10% social impact/negotiation, +20% smelting/mining/drilling speed, +10% arrest success
Lifegiver: +5 medicine, +2 plants, +10% tending speed+quality/operation speed/immunity, +5% operation success rate
Spritual healer: +3 medicine/plants, +2 social, +10% tending speed+quality/drug synthesizing speed+harvest yield/social impact
Frail back: -25 carry capacity
Ghoulish: -3 social/animals, 0 toxic sensitivity factor, -25% incoming damage, +25% immunity/healing speed, -3 beauty, -20% social impact, -25% animal tame/train chance
Idiot Savant: +150% learning speed, -25% work speed, incapable of caring/intellectual/social tasks
Stupid: -2 intellectual/medicine, -10% research speed, -20% learning speed, -5% construct/repair success rate
Oblivious: -1 intellectual/medicine/social/animals -20% learning speed, -10% melee dodge, -5% animal tame/train chance
Woodchucker: +3 plants/construction/artistic, +30% construction+plant work speed, +10% plant yield, -1 beauty, -10% social impact
Wrecking ball: +3 melee/mining, +1 construction, +50% construction speed, +20% mining/drilling speed, +20% arrest success, -10% construct/repair success rate
Perfectionist: +4 construction/artistic, +20% construct/repair success rate, -20% construction speed, -10% general labor speed, -10% smoothing speed
Iron fist: +4 melee, -4 shooting, +3 melee dps, +10% melee hit, +20% arrest success

Supported mods
- Combat Extended
- Rimatomics
- Trait Value

Supported Languages
- German -Pandalaria
- Russian -Toca Dor
- Japanese -proxyer

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game