Feed The Colonists

Mod, 1.0, 1.1, 1.2


Check out my blog for a recap on this mod and my future projects: https://postrobcore.net/blog/feed-the-colonists-mod/

This mod got absorbed into the core game, lol. It now only supports 4x pemmican and 4x kibble. The new work value is original value * 3.5 (small decrease for utility). :)

MealWork to MakeSkillPemmican7000Kibble45004 Pemmican245004 Kibble15750
Original meal values ...

Author: PostRobcore

Created: 22 Jul, 2016 @ 6:33pm

Updated: 29 Aug, 2020 @ 2:27pm

Subscribers: 43130


Size (unpacked) : 0.330 MB

Check out my blog for a recap on this mod and my future projects: https://postrobcore.net/blog/feed-the-colonists-mod/

This mod got absorbed into the core game, lol. It now only supports 4x pemmican and 4x kibble. The new work value is original value * 3.5 (small decrease for utility). :)

Meal
Work to Make
Skill
Pemmican
700
0
Kibble
450
0
4 Pemmican
2450
0
4 Kibble
1575
0

Original meal values not modified.

Give a thumbs up if you like it! - Check out my youtube channel

Feel free to include this mod in modpacks or edit to suit yourself. Good luck out there!

Now available on GitHub[github.com]!

Versions of the mod from A14 forward are available on the ModDB page.

Originally made for Alpha 14 in 2016, updated for Alpha 15 on 2016-08-28, Alpha 16 on 2016-12-21, Alpha 17 on 2017-05-24, Beta 18 on 2017-11-18, Beta 19 on 2018-08-27, Version 1.0 on 2018-10-19, minor update for V 1.0 on 2019-03-13, updated for V 1.1 on 2020-02-24, final update for V 1.2 on 2020-08-29.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game