Field Medic [1.0-1.4]

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


[07/24/2021]Y'all convinced me so here we go, it is now 1.3 compatible :D


[01/22/2019] Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to)


This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the ...

Author: flyfire2002

Created: 17 Oct, 2018 @ 9:21am

Updated: 21 Oct, 2022 @ 5:09pm

Subscribers: 37043


Size (unpacked) : 3.558 MB

[07/24/2021]Y'all convinced me so here we go, it is now 1.3 compatible :D


[01/22/2019] Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if you wish to use Combat Extended. Have fun with CE ;) (I'm going to)


This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field. The patch expires after a while, so you still need to give the pawn more formal heals, but this buys you time.


Credits

Most code are ported from NoImageAvailable/CombatExtended, so great thanks to NoImageAvailable for releasing his code under CC-BY-NC-SA-4.0.

I used Chicken Pluckster's Outfit Creation Kit ( https://steamcommunity.com/sharedfiles/filedetails/?id=1114369188 ) to create the Medic Bag sprite. Thank you CP, the templates are super useful.

How does it work?

* New apparel: Medic Bag.
* Costs 30 cloth, 5 med, and 2 components to make ...
... on tailor table
... after you've researched Medicine Production.
* The colonist needs to have 5 crafting and 4 medical skills.
* Raiders will not spawn with medic bags. Traders may have medic bags in stock.
* A pawn needs to wear the medic bag to use it.
* It occupies waist layer, covering the torso, thus it shouldn't conflict with most apparels.
* The pawn needs to be downed, not in a bed, and is bleeding to be stabilized by a Medic-Bag-wearing pawn.
* The helper's medical tend quality affects how effective the stabilization is.
* Stabilizing each bleeding part costs 3-8% of the bag, depends on the original amount of bleeding. The bag can cause "Tattered apparel" just like any other apparels.

Localized for Chinese(S/T)


Known Issue
* [1.3] The UI icon for the bag (e.g. in the Gear tab) will have its chosen color (default grey at (94,96,103)) painted over the whole bag, including the blue cross. It is due to how Rimworld renders UI icon, thus I can't do much about it.

GitHub Release

https://github.com/flyfire2002/RimworldFieldMedic/releases/latest


License

As mentioned above, CC-BY-NC-SA-4.0. Mention both NoImageAvailable and me :)

B19 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1536180071

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game