Grazing Lands
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Animals don't destroy grass and eat according to their size.
Can be (un)installed mid game.
Version for RimWorld 1.0 doesn't get updated since 1.1.1.
1.1.6
- all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead;
- grass has a chance to be destroyed when depleted (5% by default, configurable);
- animals now can eat yield fro...
Author: avil
Created: 14 Jun, 2019 @ 5:50pm
Updated: 19 Oct, 2022 @ 2:23pm
Subscribers: 85179
Size (unpacked) : 0.274 MB
Can be (un)installed mid game.
Version for RimWorld 1.0 doesn't get updated since 1.1.1.
1.1.6
- all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead;
- grass has a chance to be destroyed when depleted (5% by default, configurable);
- animals now can eat yield from growing plants with 50% efficiency (configurable). They eat as much as they need to be satisfied;
- instead of destroying plants with possible yield right away, animals damage them based on how much they ate (i.e. big animals still can one-shot plants, damage is configurable, 200% by default);
non-steam: github[github.com].
translation:
- Spanish by Crusader;
patch notes:
1.1.6+
- now it's not only non-sowable, but also non-yielding plants that are considered to be "not destroyaed when consumed";
1.1.6
- instead of changing vanilla values, made so any non-sowable plants considered to be "not destroyaed when consumed";
1.1.5
- updated for 1.2;
1.1.4
- fixed and made a reset for consumption chance being 500% at a start. Sorry about that;
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game