I Can Fix It!

Mod, 0.18


NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen)

---

"Sparkles?"

"Yeah, boss?"

"Remind me why we're locked in a closet."

"There's wargs outside, boss. They'd probably eat us."

"Wargs."

"Yep."

"Why are there wargs outside?"

"There was a gap in the w...

Author: ZorbaTHut

Created: 12 Dec, 2016 @ 11:36am

Updated: 19 Nov, 2017 @ 12:53pm

Subscribers: 37553


Size (unpacked) : 0.109 MB

NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen)

---

"Sparkles?"

"Yeah, boss?"

"Remind me why we're locked in a closet."

"There's wargs outside, boss. They'd probably eat us."

"Wargs."

"Yep."

"Why are there wargs outside?"

"There was a gap in the wall, so they just, y'know, came right in."

"They just came right in?"

"Sure thing, boss. Just walked through the wall."

"How did they walk through the wall?"

"Well, there was a hole in the wall."

"And why was there a hole in the wall?"

"That was the raiders, boss. Blew it up with grenades."

"The raiders. Got it."

"Sure thing. Can't stand those raiders."

"Sparkles?"

"Yeah, boss?"

"Did I, or did I not, tell you to repair the wall?"

"Sure did! Patched it all up in a few hours, just like you asked."

"Then *why was there a hole in the wall*?"

"Well, they destroyed that part of the wall, boss."

"And so you didn't repair it?"

"Can't repair it, boss. It's destroyed. Not there anymore."

"Could you . . . build a new wall, maybe? In the same spot as the old one?"

"Oh, yeah. Could've done that, I suppose."

"Why didn't you?"

"Didn't tell me to build a new wall, boss. Just repair the old wall."

"Right. Got it."

"Y'know . . . boss . . ."

". . . Yes?"

"Just occurred to me. Maybe I should have built a new wall?"

". . ."

"You know. Where the old one was."

". . ."

"And then the wargs wouldn't have gotten in."

". . ."

"And eaten our dogs."

". . ."

"And trapped us in this closet."

". . ."

"Maybe that would have been a good idea, boss?"

". . . Yes, Sparkles. That would have been a good idea."

"Great, boss! I'll do that next time."

"Wonderful. You do that."

"Glad I could help!"

"Sparkles?"

"Yeah, boss?"

"How are you with melee weapons?"

"Terrible, boss!"

"Perfect. Here, take this spear."

----

Destroyed buildings will now leave behind a construction ghost, meaning that your builders will automatically rebuild things once they get a chance. Also, due to how bright construction plans are, it'll be a lot easier to see what's been destroyed.

Friends don't let friends get eaten by wargs.

Does not require a new save game - this can be transparently added and removed from any savegame you already have.

-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --

-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269336#msg269336 for more info and other mods --

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game