Medieval Madness: Tools of the Trade

Mod, 1.0, 1.1, 1.2, 1.3, 1.4



My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld. From peasant scythes and sickles to heavy zweihanders and morning stars, from slings and throwing nets to heavy siege crossbows and composite longbows. If you think that this game could use more medieval weapon varie...

Author: Madman666

Created: 1 Sep, 2019 @ 7:41am

Updated: 3 Nov, 2022 @ 3:49pm

Subscribers: 32651


Size (unpacked) : 6.422 MB


My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld. From peasant scythes and sickles to heavy zweihanders and morning stars, from slings and throwing nets to heavy siege crossbows and composite longbows. If you think that this game could use more medieval weapon variety this mod is definitely for you.

Most weapons require research and some exotic ones can only be dropped by enemies and rewarded for completing quests or raiding item stashes. Peasant tier tools and most ranged weapons can be crafted on a single new workbench this mod adds - all purpose crafting workbench. Most weapons can be made of any material that does make at least a little bit of sense.

Currently only melee pirates have access to new weapons, as tribes are a bit too primitive for them. Later medieval factions will be introduced.


This mod is pretty simple xml weapon mod, so it won't conflict with anything, aside from CE (provided its built-in automatic patcher doesn't fix that).

Can be added mid play and also removed. It will throw red error upon removal, but after that should work just fine. Users of mods with configs for weapons (Simple SideArms, Dual Wield, Run&Gun) will need to reset settings of those mods, otherwise it ll keep throwing errors about missing weapons on startup after removal of the mod.


Combat Extended - don't plan on a patch, sorry, i hope somebody else does it.
Please report any new incompatibility, so i can add them to the list and deal with them eventually.


I like medieval weapons and i tried to add as much of them as i could, but i can't cover the all. If you have an idea of a cool weapon that fits medieval theme, that isn't there - please post in "Add a weapon!" thread and i ll add it to my weapon ideas list.


I can be incredibly hasty and can screw up even a simple xml mod, so please report any errors, missing\broken art, if something doesn't craft\spawn on enemies, etc in BUGS thread or just in comment section. I ll look into it as soon as i can.

Ludeon forums[ludeon.com]
Google Disk[drive.google.com]


Art, xml coding, ideas, descriptions, sounds - by Madman666.
Special thanks to
Vindar - for amazing Medieval Times mod and massive inspiration source.
Trunken - for help with testing, art and sound hints and generally being a good friend.
Edmund Wulfgarth - advice for artwork.
Dubwise - for helping me to not suck @$$ at spriting, adjusting audio and also teaching me c# stuff.
Pardeike for his non-destructive Harmony package.
Jecrell and other contributors, responsible for JecsTools modding library.
Without the help of these amazing people this mod wouldn't be here.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game