Miscellaneous 'CORE'

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***

The following video shows all that Miscellaneous can add to your game:
Miscellaneous Showcase by Soapie Plays

It also comes with the following functions/items:

-Colonist Keys: Place/Group
This allows you to use the keys 6, 7, 8, 9 to cre...

Author: Haplo_X1

Created: 15 Jun, 2016 @ 8:18am

Updated: 2 Dec, 2022 @ 9:34am

Subscribers: 146526


Size (unpacked) : 1.471 MB

*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***

The following video shows all that Miscellaneous can add to your game:
Miscellaneous Showcase by Soapie Plays

It also comes with the following functions/items:

-Colonist Keys: Place/Group
This allows you to use the keys 6, 7, 8, 9 to create teams
The key 0 releases all drafted colonists
(Note: This needs a new colony to work; the keys can be reconfigured)

-BrainPals
Some brain implants to enhance your colonists
(an idea from 'Old Mans War')


The source code for all Miscellaneous mods can be found on my GitHub:
Miscellaneous Source[github.com]


(Version: 1.4.3)

Language: English, German, Russian, Chinese

Thanks to duduluu for the Chinese translation
Thanks to fox_kirya and Well for the Russian translation

The latein american translation by CANALETA can be found here.


Detailed Description: Keybinding:

The keys 6, 7, 8, 9 can be used to define where colonists should go to.
Use them like this: Draft all the colonists you want to set the positions for and position them.
Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved.
To recall the positions just press 7. All this can be done for the keys 6, 7, 8 and 9.

Key 0 has another function:
Once you press it, all your drafted colonists, who don't have an active job, will be undrafted.
Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.

Note:
You can rebind the keys to your own desire with the normal keybinding options.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game