Moyo-From the depth

Mod, 1.1, 1.2, 1.3, 1.4


Moyo-From the depth
*development temporarily put on halt

A strange-human like figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
The descendants of a glitterworld wanderlusts, who saw the depth of the ocean an ideal place for habitation.
Years and years of modification, so long that they have forgotten their origins now recedes in the d...

Author: Nemonian

Created: 30 Jul, 2020 @ 6:01am

Updated: 23 Mar, 2023 @ 10:15pm

Subscribers: 83229


Size (unpacked) : 48.726 MB

Moyo-From the depth

*development temporarily put on halt

A strange-human like figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
The descendants of a glitterworld wanderlusts, who saw the depth of the ocean an ideal place for habitation.
Years and years of modification, so long that they have forgotten their origins now recedes in the depth of the rimworld, Striving in their arcology called the 'lighthouse'.

Recently, Moyos have discovered a particular substance from their body. Named 'Deep blue', it originates form the constant modifications their ancestors had.
This made a massive impact on thier society. Having many opportunities in medical purposes, some Moyos saw it as an opportunity for a fortune - Maybe you too.

== Race ==
basic info about the race
  • generally slower: includes global work speed, movement speed, lower melee dodge chance, but has an added benefit of slower hunger rate.

  • but sturdy: has a bonus in base health and has lower flammability, Though they are a bit heavier than average human.

  • higher psychic sensitivity: lurking in the depths could have an effect, or is it cause of so much ultrasound being used?

  • excel at medical and drugs: they will do these jobs faster and better. due to their society or memories of body modification engraved in their DNA.

  • produces Deepblue: their blood can be refined to be injected to other races, improving their psyche but making them dependent to it. Also can be used to make varieties of drugs which can be used by everyone. It will be a great asset for your colony.

  • there are ways to get more: process their corpse, or obtain other option through research.

== Contents ==
*apparels are race-restricted but they can wear any apparel for the sake of compatibility.
  • 16 weapons
  • 16 apparels + 9 royal apparel
  • 8 drugs and 1 medicine made with deepblue

  • 1 production building and 1 workbench. A whole new set of sculptures

  • custom scenario and a faction

== To do's ==
  • more contents
  • add translations - "Help me make them more accessible!"

== Special thanks to ==
-gquake 꾸악 : providing code crucial to the mod.
-Gouda quiche : providing code crucial to the mod(MoHar hediffs).
-Zomuro : providing code to the mod
-All the great people in RimWorld Korea discord server.
-All the great people in rimworld alien races discord server.

-people who participated on translation - thx alot!

== Recommended mod ==


== List of compatible mods ==
- DE surgeries
-EvolvedOrgansRedux
-Combat Extended

== List of less-compatible mod==

== Changelog ==
check changelog tab

==Contact me==

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game