No Job Authors

Mod, 1.1, 1.2, 1.3, 1.4


Item's final Quality is determined by whoever finishes the job!This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting will yield.

If a pawn is machining/fabricating and gives up halfway through to go perform some other task, you are left with an "Unfinished ...

Author: Jellypowered

Created: 28 Feb, 2020 @ 7:35pm

Updated: 12 Oct, 2022 @ 6:58pm

Subscribers: 116225


Size (unpacked) : 0.072 MB

Item's final Quality is determined by whoever finishes the job!
This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting will yield.

If a pawn is machining/fabricating and gives up halfway through to go perform some other task, you are left with an "Unfinished Thing" that is linked to that author. This mod seeks to remove that link, allowing any pawn to finish the job that was started by another.

It should be compatible with any mod that generates unfinished things (eg. Core Drill, etc).
As of 1.2 Oct 9th 2020 the Author of Rimworld of Magic added in a compatibility patch for this mod :)

Original Author: Doug
https://ludeon.com/forums/index.php?topic=47836.0

Updated and uploaded for 1.0 to Steam by sassykoala
https://steamcommunity.com/sharedfiles/filedetails/?id=1710932701

1.1+ maintenance with permission of Doug.
Non Steam: https://github.com/Jellypowered/no-job-authors/releases/latest

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game