Not My Fault
Mod, 1.3, 1.4
Introduction
Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their faction hates you for some reason.
Description
"Not My Fault" is a simple mod. It removes the -5 penalty you get from visitors dyi...
Author: Vesper
Created: 1 Oct, 2022 @ 12:29pm
Updated: 13 Jan, 2023 @ 4:09pm
Subscribers: 106606
Size (unpacked) : 0.550 MB
Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their faction hates you for some reason.
"Not My Fault" is a simple mod. It removes the -5 penalty you get from visitors dying on your map tile due to events you had no control over.
No more faction reputation loss because your visitors picked a fight with a wild man-hunting grizzly bear. Or perhaps they lit themselves on fire because they somehow missed the fact that a dry thunderstorm turned your rice fields into a raging inferno. Or maybe one of their own has a mental break and decides to go on a grenade throwing spree.
Either way, you wouldn't have been penalised if this happened on the tile directly adjacent to your map. Why should you be punished for it now?
It should be noted that this mod does NOT remove penalties for intentionally harming visitors. That being said, this is still not a "balanced" mod in that there are definitely ways to exploit this system. Up to you how you would like to use it.
Commissioner: Foxy Carter
If any bugs are found, please let me know in the comments!
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game