People Can Change

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change.

Overview:
Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be changed in the settings but defaults to 4)
Traits can be lost (minimum traits also configurable)
Traits with multiple degrees ca...

Author: battlemage64

Created: 4 Jan, 2018 @ 1:25pm

Updated: 4 Jul, 2023 @ 1:13pm

Subscribers: 36684


Size (unpacked) : 5.119 MB

Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change.

Overview:
Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be changed in the settings but defaults to 4)
Traits can be lost (minimum traits also configurable)
Traits with multiple degrees can change degrees

Note: the "old trait selector" system makes a few decisions for you about which traits can and can't change. This was removed in favor of giving greater control to players. See the mod's file "Old Selector Description" for details.

Fully compatible with modded traits! Select which traits can be gained/lost in the mod settings.

Events may cause a colonist to change their ways (e.g. a colonist is happy for a while and gains optimist):
-Once a pawn is happy or about to break CONSTANTLY for long enough, they can gain Optimist or Depressive. It's about a once-per-quadrum timer for a 1 in 2 chance (average 2 quadrums to occur), which happens quicker if they're in a better/worse mood. If their mood ever dips below 70/above minor break, the count resets.
---This can be turned off in the mod settings due to unpopularity
-Pawns have a small chance to become Cannibal when consuming human meat (1 in 100 for cooked meat, 1 in 300 for raw).
-Pawns with Body Purist have a 1 in 3 chance per quadrum to grow accustomed to their new body and forget their body purism. There's an additional 1 in 3 chance (1 in 9 total) to then become Transhumanist, but this is unlikely because they're going against their previous belief so strongly.
-More changes may be added in the future!

Supports versions: 1.4, 1.3, 1.2, 1.1, 1.0 (1.3- no longer actively developed/receiving new fixes)

Can be added to any existing save file! Can also be removed from a save file, although you may get a one-time error until you save the file again (which you can safely ignore).

Comment any bugs or suggestions! (especially bugs)
I made this mod a long time ago and it's kind of a mess, so there probably won't be many more major updates.

Huge thanks to SY1102 for translating this mod into traditional Chinese! If you'd like to integrate a translation into the mod, let me know, otherwise feel free to make a separation translation workshop item without my involvement

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game