Project RimFactory Revived

Mod, 1.1, 1.2, 1.3, 1.4






INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki More info here o...

Author: zyMex

Created: 24 Mar, 2020 @ 11:01am

Updated: 28 Sep, 2023 @ 6:07am

Subscribers: 89287


Size (unpacked) : 54.101 MB





INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki
More info here on our Wiki [github.com]


Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.

This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.

It has a small selection of storage options too.

We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.



- VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
- RimFridge: add extra cooled units
- Vanilla Expanded we have multiple patches for theese mods



- B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
- B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
- B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
- 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
- 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19



I Documented most Changes in: Changelog here on steam




Feel free to post bugs in bug thread, github or discord

Incompatible mods:
- Locks2 You need to set filter to allow race and add drones, before they can use doors.
- Mend and Recycle (recipe will not work on assemblers)
- Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list[github.com]
Project RimFactory[github.com]


- Ogre stacks
- RimFridge (add extra buildings in prf)

Other PRF mods:
Project RimFactory - Drone
Project RimFactory - Insanity
Project RimFactory - Materials

PRF Mod Suggestions



Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.

Q: Where is my ...
A: Please rightclick on items, I grouped a lot of items to save up space and make more sense when they are used together.

Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.

Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.

Q: Can you change ...
A: Feel free to ask, but if many are against it make a local copy and edit to your liking. or use RIMMSqol to edit any values ingame.

Q: I have Factorio why should I install this mod then?
A: Don't. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.

Q: Non steam Version?
A: Project RimFactory on github [github.com]

Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.

Q: I can't find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.


Zymex - Current Maintainer (pause from RW)
Sn1p3rr3c0n - Current C# dev. (Current Maintainer)
Spdskatr - Rimfactory original![github.com]
Nobo - Porting from hes NR_AutoMachineTools and genral C#

Coders: Spdskatr, Nobo, abnerchen, LWM, Sn1p3rr3c0n
Artists: Shotgunfrenzy, Chicken Plucker, Xen, Scythe, totobrother, "unknown alien", Madman666
Translaters:
Russian: Natsu_Zirok, Chinese Simplified: 十里小飞 , Chinese Traditional: AbnerChen
Resources: Freepik, Flaticon
Other worth mentioning: Malkav, Thornsworth,
-- R.I.P Thornsworth 2020 // truly a amazing guy --
License: MIT - From Original Project RimFactory


Near future plans
  • Update tab for storage

Donations
We dont take patreons or ko-fi, we are doing this as a hobby!

If you really wanna support us?
You are very welcome to contribute to make this mod good.

We are always looking for feedback, bugs, and suggestions, and fixes!

Also we could use:
- Testers, Modders (xml/C#), Artists, Translaters.....
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl's amazing work.
And thats been my motivation to keep doing it.

-Augmented Turtle Squad // Team ATS
[discord.gg]
Feel free to join our discord

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game