ReGrowth: Core

Mod, 1.2, 1.3, 1.4


[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 3.4.9-Artemis-rev3



Right now the mod is in a state I am happy with, no big updates are planned. Expect minor ones and bug fixes only.



What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how...

Author: Reann Shepard

Created: 17 Oct, 2020 @ 4:49am

Updated: 26 Nov, 2023 @ 11:55pm

Subscribers: 172865


Size (unpacked) : 57.791 MB

[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 3.4.9-Artemis-rev3



Right now the mod is in a state I am happy with, no big updates are planned. Expect minor ones and bug fixes only.



What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





































These are all the mods we currently support from our end:

  • Vanilla Fishing Expanded
  • Vanilla Factions Expanded - Medieval
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • World Map Beautification Project
  • RimJobWorld
  • The Joris Experience



These mods do not work with each other, or, aren't recommended to be used together. This is because we make similar changes or add the same content.

  • [FSF] Filth Vanishes With Rain And Time: ReGrowth: Core does the same thing.
  • Animated Marshes [1.4]: ReGrowth: Core does the same thing.
  • Herd Migration Revival(revived): ReGrowth: Core does the same thing
  • Fertile Fields [1.1]: Would require a patch from their end to work with our custom terrain.
  • Project Neutrolope: Can be used together, but ReGrowth: Core adds a Neutrolope as well.



Q: Can this mod be added to an existing save?
A: Yes it can, but be aware some content like new terrain might require a new save to fully work.

Q: Can this mod be removed from a save?
A: It depends. Technically it can be, but I will not provide support if you do.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. The moment a new version drops, I stop supporting the old one. I do this as a hobby so I need to spend my time wisely.

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod settings don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: I don't like the new animals!
A: Use the Animal Toggles in the Mod settings to disable them (they are part of the VES Framework, not ReGrowth!).



  • Textures are made by Visandar, Erin, Sir Van, Luizi and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk. Thanks to erdelf for his help with the weather overlays.
  • Thanks to Cosmo Corban for his solution to the leafless texture bug.
  • Custom moa sounds are made by dendroid101.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

[github.com]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game