ReGrowth: Extinct Animals
Mod, 1.2, 1.3, 1.4
[ko-fi.com]
You can see all changes in the changelog tab!
Current mod version: 2.1b-Scrat-rev7
Nothing right now, minor bug fixes will come tho.
What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was...
Author: Erin
Created: 24 Oct, 2020 @ 10:11am
Updated: 10 Oct, 2023 @ 11:20pm
Subscribers: 78994
Size (unpacked) : 2.584 MB
You can see all changes in the changelog tab!
Current mod version: 2.1b-Scrat-rev7
Nothing right now, minor bug fixes will come tho.
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.
This module adds 11 new extinct animals to Rimworld, brought back to life with the wonders of genetic engineering. It is quite that simple actually. All of them fit perfectly into vanilla Rimworld and will spawn in their respective biomes, but are rarer than normal vanilla animals!
Interesting fact, dinosaur worlds are actually in Rimworlds lore! There is a planet called "Zoutera" that is classified as a Dino-world.
All of these lovely animals have been made as a commission by Erin, who is quite literally the queen of making Rimworld animals. Her work is amazing! Luizi gave some of them a slight touch up for the remastered version.
ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.
These are all the mods we currently support from our end:
- ReGrowth: Aspen
Q: Can this mod be added to an existing save?
A: Yes it can, but be aware some content like new terrain might require a new save to fully work.
Q: Can this mod be removed from a save?
A: It depends. Technically it can be, but I will not provide support if you do.
Q: Can all of them be tamed?
A: Yes, of course!
Q: Can I disable some of the animals?
A: Yes, you find a section called "Animal Toggles" in the mod settings. There you can disable any animal you want.
Q: Can I use this and "Megafauna"?
A: Yes, both mods work alongside each other just fine.
- Graphics are made by Erin and Luis.
- Preview images are created by Oskar Potocki.
- XML and patches are done by me.
- C# Code done by Taranchuk. Thanks to erdelf for his help with the weather overlays.
- Woolly Stego is based on the amazing concept art from Shaun Keenan.
- Sounds are made by Dendroid.
Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!
CC BY-NC-ND 4.0[creativecommons.org]
[github.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game