ReGrowth: Wastelands

Mod, 1.2, 1.3, 1.4


[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 4.1-Prime-rev4



Tweaks and fixes, otherwise complete for now.



"War... war never changes!"
What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your ...

Author: Kikohi

Created: 7 Jun, 2020 @ 12:57am

Updated: 13 Jun, 2023 @ 9:05am

Subscribers: 66965


Size (unpacked) : 4.715 MB

[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 4.1-Prime-rev4



Tweaks and fixes, otherwise complete for now.



"War... war never changes!"

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by another game series I enjoy, the “Fallout” games, this mod adds three different wasteland biomes to the game. Unlike my other biomes, this one is bleak, empty, desolate and by default against the player. Wasteland biomes are always polluted, offer little food and dangerous weather.

Wastelands are a simple biome, there is no performance hungry code or new features you will only find there. Its goal is to add variety for the player.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























These are all the mods we currently support from our end:

  • Vanilla Animals Expanded



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Alastair and me.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Sounds for Rimclaw by dendroid101.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

[github.com]



How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game