Replace Stuff Mod Compatibility

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github[github.com]

Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for either their own mods or mods that they use. For more information on how to create your own mod to integrate with Replace Stuff,...

Author: Gareth

Created: 31 Oct, 2021 @ 6:55am

Updated: 14 Jan @ 5:12am

Subscribers: 50101


Size (unpacked) : 0.360 MB

A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github[github.com]

Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for either their own mods or mods that they use. For more information on how to create your own mod to integrate with Replace Stuff, check out The Wiki[github.com].

Mods included in this patch so far are:
Save Our Ship 2
  • Upgrade your Hulls, Solar Generators and Coolers without tearing them down and exposing your ship to the vacuum
  • Upgrade your Reactors without taking them offline and leaving you without power
  • Upgrade your Shield Generators without leaving yourself defenseless
  • Upgrade your heatsinks without removing all your heat capacity in case of an attack

Vanilla Furniture Expanded (Core)
  • You can now replace Campfires, Radios, End Tables, Dressers and the new Lamps
  • Vanilla Furniture Expanded items that attach to walls should no longer be removed when replacing walls

Vanilla Furniture Expanded (Security)
  • Replacing Sandbags with Barricades and Barriers now no longer leaves a hole in your line
  • Small Turrets can be replaced with other Small Turrets and Large Turrets can be replaced with other Large Turrets without reducing your firepower during the replacement
  • Upgrade from a Small Shield to a Large Shield without letting raiders take shots at your defences in the middle

Vanilla Furniture Expanded (Production)
  • When upgrade from the base game workbenches to their electric upgrades you can keep the bills that you painstakingly set up

Vanilla Furniture Expanded (Farming)
  • Want to go from planter boxes to hydroponics to ecosystems over your whole playthrough? There's no need to tear down your entire food supply, just replace them one by one instead

Vanilla Furniture Expanded (Spacer)
  • Remember the End Table and Dresser upgrades from the Core Furniture Module? Yup, the Illuminated versions are joining them in replacability
  • All new light lamps are interchangable with lamps from this game and other mods listed here
  • Massive new Sunlamp just plops ontop of your old one

Vanilla Furniture Expanded (Power)
  • You shouldn't have to leave giant holes in your power grid as you're upgrading from Solar or Wind or Watermill to their upgraded versions. If you had to deconstruct instead of just replacing, you might risk damage to your valuable Psychoid.
  • Same goes for Wood/Chemfuel/Helixien Generators. It's common sense, the power grid isn't meant to go down while you upgrade it
  • As above, so here as well: Your pawns shouldn't forget what a Workbench is for just because it's gone from using electricity to Helixien Gas
  • Why destroy one battery before plugging a more advanced one in? Just built the new one first then throw the old stuff in the garbage
  • New Gas Powered Sunlamp with the Great Replaceable Taste

Vanilla Furniture Expanded - Architect
  • Allow bridges to be upgraded. Heck, let's not even restrict it to this mod, all bridges from all mods should be interchangable

Armour Racks
  • Why should your colonist forget which rack belongs to them just because it got a small upgrade? Luther, get your damn suit on already!

LWM's Deep Storage
  • Keep your settings and storage while you replace Shelf/Double Shelf/Tall Shelves, Pallet/Pallet With Wrapping and Weapon Cabinet/Weapon Locker

Higher Power
  • More levels of power generation to not have to worry about putting holes in your grid while replacing

Vanilla Books Expanded
  • You've invented writing! So your pawns may as well write down the bills they need to do when upgrading to the typewriters table so they don't forget

Simple Utilities: Wall
  • Having both Simple Utilties: Wall and Replace Stuff used to break the ability to replace a wall underneath the Over-Wall cooler, but since I'm so nice I decided to fix this for you

Rim Effect
  • More Dressers? More Endtables? And now a wardrobe?
  • More power generation
  • A fabrication bench to upgrade to

Wall Light
  • You can replace the wall under the light without breaking the light

Jewelry
  • Upgrade from Sculpters Table to Laser Sculptors Table

Utilities Column
  • Replace all columns with each other
  • Light and Dark Columns are interchangable with other lights
  • Sun Column can replace Sun Lamps

Dubs Bad Hygiene
  • Fountains can replace basins
  • Replace your wooden latrines to toilets and smart toilets so you get less splinters while you poop
  • Upgrade from wash basins to showers to baths. Because baths are inherently better and only barbarians think showers are superior
  • Sick of smelling the stored up ♥♥♥♥? Replace your septic tank with sewage treatment!
  • Dubs Bad Hygiene Lite is also supported

Subsurface Conduit / Undergroup Power Conduits
  • Replace your power conduits with underground conduits from any of these mods without having to disconnect the entire line

Rimbees
  • Just bee happy that when you want to upgrade your beehouses you don't also have to be a busy bee re-injecting all those bee's back into their new shiny houses

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game