Reunion
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
+ Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?
+ Do you wish to play the story of the protagonist that assembles a group of allies on their hero's journey?
+ Perhaps you just didn't like to start a colony with more than a single pawn, but you wanted some control over what pawns ...
Author: Kyrun
Created: 31 Jan, 2020 @ 10:50pm
Updated: 26 Nov, 2022 @ 6:28am
Subscribers: 44247
Size (unpacked) : 0.517 MB
+ Do you wish to play the story of the protagonist that assembles a group of allies on their hero's journey?
+ Perhaps you just didn't like to start a colony with more than a single pawn, but you wanted some control over what pawns will join you over the long run.
I wanted to do all of the above but was unable to so I made this mod.
This mod is meant to be used alongside EdB Prepare Carefully/Character Editor. Give pawns the Ally trait and make them not start in your faction (i.e. left behind in the world). You can give them other normal traits on top of this trait. The trait will be removed immediately on game start.
The pre-game editor mods are not required if you simply want to use the randomly generated starting pawns that are left behind. You may use the handy button in the Create Characters screen to add/remove the Ally trait.
Pawns with this trait will be kept on a special list, and will over time be spawned from vanilla events, one at a time. The events are:
- Wanderer Joins
- Refugee Chased
- Prisoner Rescue
- Downed Refugee
- Refugee Pod Crash (disabled by default, see below)
Refugee Pod Event
There is a chance that even if you rescue a pawn that crashed in a transport pod, they will still leave. For this case, you have to imprison and recruit them. There is also a chance that the Pawn will just get up and self-tend, then walk off the map. All these are vanilla behaviour, and I have no intentions to change them. This event is disabled by default, so you will need to manually enable it in the mod settings.
This mod has backwards compatibility with previous versions of Rimworld.
For games that didn't have this mod before:
This mod should not break existing saves. In fact, if you have characters in your save game that are "lost" in the Left Behind pool, you can use the debug menu to give a pawn the Ally trait. They will immediately be detected by the mod.
For games that have an older version of this mod (Reunion 1.1.1 and below):
It is likely you will have to start a new game. If you want the previous version, please download the Release folder from here[github.com].
Multiplayer is not tested (and likely never will be).
Incompatible:
- (Some versions of?) Linux: See this thread. Might have been fixed, but I can't test because I don't use Linux.
- Failed to rescue Downed Refugee or Prisoner Camp
- Refugee Pod crash survivor left your colony without joining
- Any quests that expired
- Turn on development mode.
- If your pawn is already in the World pool, skip the next 2 steps.
- Find the pawn you want to put on the Ally list. Alternatively, create a new pawn using Character Editor and put him on your map.
- Run [T:Pass To World] on the pawn you want to put on the Ally list.
- Run [Make world pawn "Ally"...] and choose the pawn you want from the World pool. They would normally be at the end of the list if you just passed them using a debug action.
- If you did everything correctly, the debug log should show say "[PawnName] has been removed from the World and added to the Ally list."
If this mod has made your day in any way, you can show some appreciation!
[ko-fi.com]
Thank you and enjoy!
Trooper Armor in image provided by [JDS] Star Wars Phase I Clone Armor
Portuguese + Portuguese (BR): Bambinoff
Russian: Artur[github.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game