Rim of Madness - Werewolves

Mod, 1.0, 1.1, 1.2, 1.3, 1.4



[patreon.com]

[discord.gg][github.com]

Gameplay mod for RimWorld. Adds Werewolves to your game.
Watch Barky's impressions video to see some of the mod in action.
https://www.youtube.com/watch?v=ZH54IP3N47c

Languages:English, Français (by Coyote2710), 한국어 (by totobrother)

Features: 4 unlockable playable werewolf forms (and a hidden fifth type)
Adds moons to...

Author: Ryoma

Created: 20 Aug, 2017 @ 5:59am

Updated: 2 Nov, 2022 @ 9:28pm

Subscribers: 43057


Size (unpacked) : 6.382 MB


[patreon.com]

[discord.gg]
[github.com]


Gameplay mod for RimWorld. Adds Werewolves to your game.

Watch Barky's impressions video to see some of the mod in action.
https://www.youtube.com/watch?v=ZH54IP3N47c

Languages:
English, Français (by Coyote2710), 한국어 (by totobrother)

Features:
  • 4 unlockable playable werewolf forms (and a hidden fifth type)
  • Adds moons to RimWorld with a custom moon cycle system.
  • Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.
  • Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity.
  • Adds a scenario, "Wolf Among Us," with a hidden werewolf among your starting crew that is only revealed upon the next full moon.

Startup Guide:
  • For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait. Or use the included scenario where the person with the trait is unknown and the trait is hidden.
  • When the first full moon rises, the colonist will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.
  • To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.


Special thanks to all those that support me on Patreon:
Ruhurin Meras, Blaze Reynolds, ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

Notes
Artwork for this mod was contributed by SpoonShortage and Xen.
Mod commissioned for Sarah Banks.

Questions / Comments / Bug Reports
Head to our Discord server -> https://discord.gg/AaVFA7V

Known Conflicts
Unknown.

Psst...
Still there fellow RimWorlder?
Want to buy me a coffee? Perhaps more mods for RimWorld?
Consider donating to my Patreon, here: https://www.patreon.com/jecrell

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game