[sd] advanced powergeneration
Mod, 1.0
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
"advanced powergeneration"
a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?
- a simple try to add some "late game" power supply
- no maintenance/refueling, just place it and get the power.
...
Author: sulusdacor
Created: 8 Sep, 2016 @ 7:59am
Updated: 30 Dec, 2018 @ 4:10am
Subscribers: 48889
Size (unpacked) : 2.081 MB
a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?
- a simple try to add some "late game" power supply
- no maintenance/refueling, just place it and get the power.
Adds advanced windturbine, advanced solar panels, advanced geothermal and advanced nuclear power plants. All must be researched before they can be build. Research is dependend on vanilla research (electricity/solar/geothermal). placement restrictions for wind/geothermal still apply.
power output:
- advanced windturbine: max 6k (double normal windturbine)
- advanced solar: max 3,4k (double normal solar)
- advanced geothermal: 7,5k
- nuclear power: 20k
- adv watermill: 2,2k
research:
- all are tech level spacer and need a higtech research bench and the multianalyzer
research "tree":
electricity research -> advanced winturbine research
solar research -> advanced solar panels
geothermal research -> advanced geothermal research -> advanced nuclear power research
The research is currently using the positions after the ship research in the tree (x 13 and 14). I could not get the placement to work how i wanted it to in the vanilla tree. This might cause/is causing some strange looking connection lines in the research tree and might "conflict" with other mods. Currently a bit unsure if/how to fix that.
as of a16 the buildings have weight:
adv wind: 500
adv solar: 450
adv geo: 1000
adv nuclar: 1250
costs:
calculated from the vanilla values of the current alpha over the wealth/powe values. the dropbox folder has an openoffice table with the stats+calc.
additional Languages:
- ChineseSimplified by WishingLaws
- Russian by Hanabishi
- Japanese by Proxyer
- spanish by CANALETA
- spanish latin by CANALETA
- german by sulusdacor
Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276.0
(has dropbox links,since steam don't seem to like them for soem reason -.-)
Dropbox: https://www.dropbox.com/s/5aisir6ti2poh1t/sd_adv_powergen_v1.7z?dl=0
GitHub: https://github.com/sulusdacor/sd_adv_powergen/releases
source code for modders: https://www.dropbox.com/s/qdav6d72msfclr2/sd_adv_powergen_v1_source.7z?dl=0
Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
「advanced powergeneration」
全てのコーナーに照明を取り付けて作業台を取り付けたら、電機コンロの電源が切れてた...なんて事ありませんか?
1) シンプルに「もっと後の時代」の発電機を追加してみました。
2) 正しい場所に設置すれば整備や燃料の追加を必要としません。
改良された風力発電機、太陽光発電機、地熱発電所および原子力発電所を追加します。建設する前にすべての研究を終わらせる必要があります。これらの研究はバニラの研究(電気/太陽/地熱)に依存しており、風力や地熱の配置できる条件がバニラと同じように適用されます。
「改良風力発電機」の研究 前提条件:「電気工学基礎」の研究が必要
「改良太陽光発電」の研究 前提条件:「太陽光発電」の研究が必要
「改良地熱発電」の研究 前提条件:「地熱発電」の研究が必要
「原子力発電」の研究 前提条件:「改良地熱発電」の研究が必要
改良された発電機の研究は、現在、宇宙船研究の後の位置を使用しています(13行目と14行目)。私はバニラの研究ツリーの中で、ベストな配置を設定できませんでした。これは、研究ツリー内で繋がりが変なツリーラインが発生している可能性があり、他のModと場所が「競合する」可能性があります。現在のところ、それを修正するかどうかはわかりません。
DropboxまたはSteamworkshopの為のダウンロードリンクはludeonフォーラムスレッドのリンクで見つけられるかもしれない。
Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276.0
Original mod : [sd] advanced powergeneration
Original Mod author : sulusdacor
Official Ludeon forums Link : https://ludeon.com/forums/index.php?topic=26276.0
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game