SF Grim Reality
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★
Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats.
This mod completely overhauls the mood and opinions effects to bring the mindsets of the colonists more in line with my idea of a Gri...
Author: Annathesa
Created: 19 Oct, 2018 @ 5:17pm
Updated: 13 Nov, 2022 @ 5:46pm
Subscribers: 84988
Size (unpacked) : 0.739 MB
Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats.
This mod completely overhauls the mood and opinions effects to bring the mindsets of the colonists more in line with my idea of a Grim Reality where survival is valued above comfort. Kill or be killed. Eat or be eaten. Hat or be hatted.
★·.·´¯`·.·★ Details ★·.·´¯`·.·★
This mod started as a few tweaks to fix issues in game that made no sense to me like how upset pawns got over tables or sleeping cold compared to how they reacted to more grave concerns for a colony of people who crashlanded and are trying to survive. Realistically, when people are thrust into horrible circumstances they learn to cope very quickly or they don't survive.
Some Examples of my Qualms with Vanilla:
1. Cheating on someone gets you disliked by -70.
By contrast, selling someone's loved one to pirates get's you disliked by... -10.
Tynan, who hurt you?
2. Getting married gives you a 50 points mood boost!
But your wife getting shot gives you only a -25.
This means if someone shot your wife at your wedding, you'd get a net gain in happiness instead of... y'know... "The most tragic backstory ever" ala Wreck-it-Ralph ;)
3. If you sleep in the cold, lack a table, and get hungry (not starving, just HUNGRY) you get enough net mood loss to be worse than your best friend dying.
4. Executing a guy who came into the colony and murdered literally your entire family... will still make you *sad* that he is executed. (Okay what, Tynan? What? Look at history, bro! People used to see Executions as ENTERTAINMENT! And when they think someone has it coming...)
And the worst one...
5. Romance rebuffs. I don't even have to explain this one. If you've played... you hate them.
I've overhauled the entire mood and opinions systems to balance all thoughts and situations better. The guiding design principle in this mod is largely based on the clannish nature of humans which fits from tribals who literally live in tribes to advanced peoples who crashed down from the stars and now find themselves stuck in it together. The fact is that people tend to form up into groups. And killing, hurting, or harvesting MY person is worse than killing, hurting, or harvesting that guy who tried to kill my person.
P no longer hate ugly pawns beyond all reason.
Nor do they despise disfigurement to the point of assault and battery. Instead, scars are a mild positive because typically, they are received in battle as a result of protecting the colony!
Some of the "annoying" mood debuffs are either lessened, shortened, or both. But the bad ones...are worse.
This changes the balance of the game a bit, but I also lowered some of the "easy" positive boosts to compensate. Additionally, barracks are now USABLE. Pawns will no longer prefer to sleep outside in the cold over sharing a nice bedroom. Military does it. Boarding schools. Siblings? Hotels on trips? Entire cultures do it for life with their whole family in a one room house. Having others close might even offer some comfort when you're scared a cougar may come eat your face in the night.
Pawns are now more bothered by horrific things and less by the little stuff. Cannibals are harder because generally most cultures find cannibals horrific. Organ harvesting, killing prisoners, etc. still gives a malus, but in most cases it's a boolean value. As in, everyone gets a negative for a while if you're selling prisoners to slavers, but it doesn't stack and it's not huge, so you can cope without having to wait until a wedding to butcher your prisoners! Your pawn who butchers enemies is no longer hated by everyone because the penalty no longer stacks to the sky. On the other hand, "I butchered humanlike..." DOES stack, and it's bad. So I'd advise using a Null Trait character for the job (Bloodlust, Cannibal, Psychopath) or be prepared to suffer the consequences if you still choose to engage in this behavior that would rightly truly unsettle someone who lacked such traits. Overall, it may be simpler to keep your colony from descending into a Stupid Spiral of Stupid over minor annoyances, and more likely to Spiral over the sort of horrors that would reasonably drive a colony to their limits.
Personally, I find this leads to a much more meaningful story. Don't get me wrong, I CHERISH my first game that ended in a massacre of my colonists by way of manhunter deer (lovingly dubbed "Deermurdered" in my heart and memory) and all the FUN I've encountered when my pyro went on a burny streak because someone sat in his chair and the cute girl in maintenance shot him down again, even though he asked her three times two hours apart, and he got too tired to walk to the table and eat so he had to snack on his apple while *standing up* and he just couldn't even! *Rage face*... And that's part of the fun of Rimworld in a way.
But when you're ready for a different kind of game where the story instead is gritty, realistic, and serious, Grim Reality is here for you.
And most importantly: It will fix all 5 of the Major Qualms listed above.
★·.·´¯`·.·★ Inspiration ★·.·´¯`·.·★
Greyer Morals, We Care Less About Prisoners, Less Stupid Romance, Raw Crop Thoughts, This War of Mine and other survival games, The Walking Dead, and most importantly: My wife's raging at the game's silliness. Largely and mainly, the content of this mod is her idea. I'm just her code monkey, though I've adjusted things since its release and fixed some bugs. Joint effort, I just give her the credit for her excellent game balancing skills.
★·.·´¯`·.·★ Updates ★·.·´¯`·.·★
DID YOU KNOW THERE'S ACTUALLY A TAB UP THERE CALLED CHANGE NOTES?
Yes, most people don't use it. But I do. Saves space here. Look there if you want. :)
★·.·´¯`·.·★ List of Changes★·.·´¯`·.·★
https://github.com/SheiFoxy/SFGrimReality/blob/master/Full%20Changes%20List
★·.·´¯`·.·★ Compatibility ★·.·´¯`·.·★
NOT COMPATIBLE WITH:
LOTR: Hobbits
NOT SURE IF COMPATIBLE WITH:
Psychology
DEFINITELY COMPATIBLE WITH: RF Rational Romance
ROYALTY: TBD - Testing. No Conflicts.
IDEOLOGY: Move Ideology below Grim Reality or GR will overwrite the precepts.
This mod still works really well with Ideology from my testing so far. It touches a lot of things that Ideology doesn't touch. Especially on the harder side. (i.e. Lost loved ones)
Otherwise, Should be compatible with most mods. Put this lower if you have another mod adding thought defs and you want this one's changes more than the other. Check the Compatibility thread below.
I highly recommend Dub's Break Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1722398508
and RF Rational Romance with this mod.
★·.·´¯`·.·★ License ★·.·´¯`·.·★
Open Source. Zombie License 1year.
If I don't respond to permission requests for 1 year, permission is granted for someone else to do so.
»-(¯`·.·´¯)->Modder Luv<-(¯`·.·´¯)-«
If my mod is a Must Have! or you like it enough to toss me a couple smackaroos, please click this button and send me a donation to help me keep the lights on so I can keep modding!
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How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game