Show Me Your Hands

Mod, 1.1, 1.2, 1.3, 1.4




Pawns show their hands on their weapon when drafted.
Should work with most weapons, vanilla and modded.

Based on Clutter Weapon Hands but dynamically sets the hands based on the graphics of the weapon. It will however still use the old hand-definitions if they exist.

There is also mod-settings where you can modify the settings for each weapon. These settings can be export...

Author: Arcanant

Created: 3 May, 2021 @ 11:25am

Updated: 1 Dec, 2023 @ 12:53am

Subscribers: 63750


Size (unpacked) : 2.916 MB



Pawns show their hands on their weapon when drafted.
Should work with most weapons, vanilla and modded.

Based on Clutter Weapon Hands but dynamically sets the hands based on the graphics of the weapon. It will however still use the old hand-definitions if they exist.

There is also mod-settings where you can modify the settings for each weapon. These settings can be exported and included in a mod to add native support.
All my "Continued"-mods should have native support.

There is also support for Enable Oversized Weapons, Yayo's Combat 3, Yayo's Combat 3 [Adopted], Yayo's Animation, RunAndGun and Dual Wield. Hands will follow the weapons even during the extra animations.
Verified to work with Combat Extended
Also shows hands when using Grab your Tool

Settings
  • Coloring the hands based on apparel/armor color
  • Coloring the hands based on artificial limbs
  • Resizing the hands based on the bodysize of the pawn, this also works with Children
  • Repositioning the hands based on the weaponsize, to support oversized weapons
  • Showing the hands when pawns carry stuff
  • Showing only one hand if the pawn is missing one
  • Showing the hands at all times

Credits
Arcanant for providing hand-definitions for a lot of mods.
Telefonmast for the support with the texture-code.
qux for the updated hand-texture.
shiuanyue for the Chinese translation.
Preview-image includes armor and weapons from the excellent XCOM-mods by velcroboy333
XCOM Armor
XCOM Weapons

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
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Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game