Sparkling Worlds - Full Mod
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Sparkling Worlds - Glittertech on the RimThe main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla version.
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologie...
Author: Albion
Created: 29 Aug, 2017 @ 7:11am
Updated: 10 Oct, 2022 @ 1:55pm
Subscribers: 127351
Size (unpacked) : 23.347 MB
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologies.
Enjoy your spark from a Glitterworld!
Sparkling Worlds can be added to any existing savegame, however it is encouraged to start a new game.
This mod INCLUDES the Sparkling Worlds Core and all other addons and features. This mod is all you need for the full Sparkling Worlds experience.
New Events:
- Spaceship crash - A spaceship from a Glitterworld crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.
- Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.
- Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.
- Psychic emitter activation - An ancient glittertech psychic emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.
- Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.
- Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.
- Hunting lodge - Get the location of a nearby hunting lodge. Facilities to sleep, cook and butcher animals are already there as well as a herd of animals.
- Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.
- Three new orbital traders (glitterworld, farming and mining goods)
- Pain gun and stick - Non-leathal melee and ranged weapon
- Neutroamine production using Boomalopes
- Blue Moon Corporation Faction - Spacers with Glittertech equipment
- Lazarus injectors
- Three Gauss weapons
- Burn gauntlet - burn based melee weapon
- Plasma gun - devastating Glittertech weapon
- Nuclear power plant
- Mind Altering Device
- Healer/Resurrector mech serum crafting
- Orbital bombardment targeter crafting
- Plasteel, Synthread and Hyperweave crafting
- AI persona core crafting
- Glitterworld medicine and Mechanite injector crafting
- Craftable Luciferium
- Rocket launcher crafting
The mod should be compatible with most other mods. If you encounter incompatibilities or have questions please feel free to contact me.
There is a CE Patch done by Vintage Fruitcake
- Albion - Creator of Sparkling Worlds and all its code
- Mehni - helping out by answering questions
- Shotty - preview and all gun textures
- MrHoodlum - various event related textures
- Halno - various building textures
- Chicken Plucker - mechanite assembly texture
- Riper - russian translation
- ShadowTani - original Boomalope chemical extraction idea
- IzzyHRC - original Mind Altering Device creator
Tags: Sparkling Worlds More Events, Recon and Discovery, Glittertech, Glitterworld, Sparkling Worlds, Ultratech, Sparkling Worlds Glitterworld technologies, Glitterworld trader, Glitterworld items, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Sparkling Worlds Full mod
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game