[SR]Factional War

Mod, 1.2, 1.3, 1.4


Factional WarID:2534328163
Author:Shadowrabbit
Support Version: 1.2, 1.3, 1.4
Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar
Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), PortugueseBrazilian (Português Brasileiro), Russian (Русский), ChineseTraditional (繁體中文), Kore...

Author: Shadowrabbit

Created: 1 Jul, 2021 @ 11:05pm

Updated: 22 Oct, 2022 @ 2:57am

Subscribers: 230962


Size (unpacked) : 0.787 MB

Factional War
ID:2534328163
Author:Shadowrabbit
Support Version: 1.2, 1.3, 1.4
Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar
Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), PortugueseBrazilian (Português Brasileiro), Russian (Русский), ChineseTraditional (繁體中文), Korean (한국어)

I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.


Description
This Mod adds 4 types of events (technically incidents). At these events, you are neither the protagonist nor the centre of the war. You are merely a bystander, and it is your choice whether to step in or not.

The pawns generated by these incidents utilise specialised AI and act differently from vanilla raiders, including but not limited to finishing off downed opponents after completing self-tend, rescuing downed alliance upon retreat and leaving, assaulting, destroying and looting enemy faction bases during attacks, kidnapping hostile colonists and etc..

Faction Assault
Opposing forces from two rival factions will fight against each other on your map. Don't worry, even if you are closer to the enemy, the enemy will not take the initiative to engage you. For them, killing the members of the rival faction is the most important thing!


Faction Bombardment
Opposing forces from two rival factions will bombard each other after the construction of their minibuses at the corners of your map. This is a good opportunity to make war fortune!


Faction Contention
A batch of precious cargo has fallen on an area with the presence of a Mechanoid cluster. The two factions will fight for the resources. But if you can sneak in in time, then this shipment will be yours!


Faction Defense
This event is very dangerous but also heavily rewarded. Please make sure you’re well prepared before coming into the war. One of your rival factions has been attacked. Maybe you can take advantage of the chaos and take away something.


Compatibility
It is difficult to cause incompatibility (as this mod is primarily event-driven). CE compatible. Everything else should be fine.

Credits
Preview image is created by 金兔子拉面
Icon design by 3HST有限公司
code by me.

Languages
English, ChineseSimplified and ChineseTraditional by me.
French by qux
Japanese by Proxyer
Polish by P8ON-code.
German by b0tch
SpanishLatin by Zerstrick
PortugueseBrazilian by Ozzy
Russian by CyberFrog
Korean by inbae

Thanks.

FAQ

What is the difference between faction assault and incidents in Join Battle or RimEffect?

The similarity is that both place forces from two factions onto your map.
The difference is that the first two (JB & RE) will put a team of raiders and a team of alliances. The target of the raiders is still your warehouse.
In comparison, the two factions in this mod may both be your hostile faction, or both of your friendly factions, depending on the relationship between the two factions.
Regardless of the faction, their goals have nothing to do with you.
The goal of the two factions is to defeat the opponent -> tend self -> kill the opponent's wounded -> rescue teammates -> take away the loot of the opposing faction.

Are the AI tweaks limited to the incidents/events?

The AI group are only effective in the incidents.

Is it safe to add mid-game?

Sure.

Will this works with Rimwar?

Yup.

Will this works with Medieval?

Medieval-related mods may prevent high-tech faction pawns from being generated. But the game will not crash.

I want to help you to translate it!

There is nothing better if you know how to use github. If you don't know how to pull request, It doesn't matter. Just post a url here is OK.

Why does the death of an ally on the player map sometimes cause the relationship to decline?

It is a official feature to prevent players from profiting through some ways. such as when a player attack a animal, the animal will attack closest pawn. So, the player will get a lot of benefits without any cost. It is unfair, too.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game