SRTS Expanded

Mod, 1.0, 1.1, 1.2, 1.3


Short Ranged Transport Ships
These are tiered, flying ships with very specific roles. They can load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark. It's a fully working flying vessel.

These vessels are expensive in material...

Author: NECEROS

Created: 25 Aug, 2019 @ 1:59pm

Updated: 16 Aug, 2021 @ 12:46pm

Subscribers: 163426


Size (unpacked) : 23.309 MB

Short Ranged Transport Ships

These are tiered, flying ships with very specific roles. They can load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark. It's a fully working flying vessel.

These vessels are expensive in materials & research, and are very late game.


Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.




  • Ships can do everything a caravan can, plus more (trading, quests, assaults, etc)
  • Command ships like you would transport pods, but they actually land and can be flown again
  • Carpeting bombing and precision strikes capable from military ships - devastating potential
  • Each ship has a specific role, from hauling, to assaulting fortifications and troop transport
  • Power plants are built into the ships, providing power when landed and connected to a conduit
  • Compatible with Rimefeller chemfuel pipes to auto refuel
  • Full mod settings page to greatly customize your personal experience
  • Easy to extend: our assembly is very dynamic, so mod authors can release entirely custom versions of their own ships, or completely change the built in ships


Details


















Usage Guide
Bombing runs and settings panels discussed here.




Realism Patch changes everything to be more expensive, pushing these ships much later in the end-game
Loading in Progress to load stuff into a caravan that's already being loaded
Old Genesis reverts the Genesis graphic to the old one

Get To The Chopper
I3MA
Crimson Fleet
Valkyrie
RimHeli
Rotorcraft
Planes and Bombs
SRTS Helicopters





CE when?
Everything works except bombing.

Contents spit out when landing
Yes. We are planning to change this. Check our Trello[trello.com]

Why won't my shuttle produce power?
They must be fueled with chemfuel to produce power, and you have to connect them with power conduits. Also, make sure you've toggled it on.

How does bombing work? What kind of shells can I use?
First, you must enter the tile to bomb and scout out the location before-hand. Fill a military capable shuttle with at least 1 shell up to the ship's maximum. Any left over shells will be unloaded from the assault vessel after the bombing run is completed. Check mod settings to determine what can be dropped in a bombing run. More information

When will you add...
Check our Trello[trello.com] for the the list of priorities & known bugs.




  • Multiplayer mod: You will not be able to actually load anything into the ship. It won't work. Sorry.
  • Frontier's Development Shields: The ships will not be able to land within the shield zone even if the shields are turned off. Temporarily reduce your shields to 1 radius to takeoff and land your ships.




  • Smash Phil is the primary programmer
  • Aquamarine for ship graphics!
  • Neceros for mod management and balance, and a few graphics
  • Proxyer for Japanese translation
  • Erdnussbrot for German translation
  • gaogzs for Chinese translation
  • Russian translation
  • Mico for being a bich
  • TechnoFox for creating SRTS, originally based on work by AKreedz风影!
  • Thank you to the Rimworld Discord community, especially Jamaican Castle, Pelador, and dninemfive.






Github: https://github.com/Neceros/SRTS-Expanded



Get help, Ask questions, Give suggestions:
[discord.gg]

My mods:


Like these mods? Support me so I make more:
[www.patreon.com]
[ko-fi.com]

MIT License

To issue a complaint or report a bug
JOIN THE DISCORD[discord.gg]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game