Veinminer R1.1
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Toasteh's Veinminer mod, updated by Ogliss Author: Ogliss Created: 18 Oct, 2018 @ 9:46am Updated: 23 Oct, 2022 @ 3:47am Subscribers: 89121 Size (unpacked) : 9.787 MB
Github[github.com]
B19 Version HERE
original mod HERE
This mod lets you designate all connected minerals to be mined, even if you can't see them.
Works on any mineable tile including stone.
V1.2
increased compatabilitty, removed DesignationCategoryDef & swapped to xpath patching it (At Menhi's suggestion)
V1.1
Github[github.com]
B19 Version HERE
original mod HERE
This mod lets you designate all connected minerals to be mined, even if you can't see them.
Works on any mineable tile including stone.
V1.2
increased compatabilitty, removed DesignationCategoryDef & swapped to xpath patching it (At Menhi's suggestion)
V1.1
Updated to R1 and I think I fixed the crashing bugs though veinmining stone usually does a weird pattern on large mountains.
V1.0
Initial release
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game