Z-Levels Beta
Mod, 1.1, 1.2
Important Announcement!
I have abandoned this project and any code that it contains is fair game to anyone who wants to use it.
Requires Harmony
Update Info:
Added multi-level combat system. Pawns will auto attack the pawns, working on a way to designate attacks.
Updated how terrain is viewed and now the top levels look much better.
Fixed various bugs. Still worki...
Author: Arisher
Created: 11 Jun, 2020 @ 3:20pm
Updated: 27 Dec, 2020 @ 12:08pm
Subscribers: 27961
Size (unpacked) : 28.598 MB
I have abandoned this project and any code that it contains is fair game to anyone who wants to use it.
Requires Harmony
Update Info:
Added multi-level combat system. Pawns will auto attack the pawns, working on a way to designate attacks.
Updated how terrain is viewed and now the top levels look much better.
Fixed various bugs. Still working on overhauling pathfinding.
Add the ability to dig underground or build upwards!
It might actually work with old saves I have not done extensive testing. I would recommend a new save just in case.
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Key Features
-Adds the ability to move underground or above ground.
-Bills through layers work
-Hauling works
-Abandoning a layer with the ability to return to it later (saves performance if you have too many. Right Click to delete rather than abandon)
-Synchronizes rooves (roofs?) to floors
-Capture and Rescue works beyond floors.
-Saves Draft states when they enter a new layer
-Saves Zones from previous layers
-Skyfallers working on upper levels (drop pod raids)
-Key Functionality to swap layers
-Capability to reload "Abandoned" layer
-Underground infestations
-Underground caves with insects
-Incident which adds new tunnel with insects inside.
-Synced weathers for upper floors
-Raiders use stairs
-Simple jobs such as mining
-Pets follow their owners
-Searches for food/rest/joy beyond layers
-Combat between levels
Planned Features:
-Storage Elevators
-Pit fall traps.
-Adjust damage when a pawn falls through a layer
When building upwards you have to watch out for the floor collapsing similar to normal roof collapses. Upper floors need supports. When building lower watch out for dropping the mountain roof on yourself. The stairs are in the structure tab.
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Known Bugs:Natural hole, this is found in the structures tab and it should be avoided, it is only used for infestations underground. Avoid it.
Please report any bugs.
This is a BETA so it might have issues. Please let us know of any issues.
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If you wish to remove this mod, abandon all additional levels from a game, save it, and it should work.
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If you enjoy this mod please consider donating.
Incompatible with Colonist Bar KF 1.1
I would like to thank Taranchuk as the coder for this project. Honestly he made the code for this mod, he is the C# programmer, I just hired him. If you are looking for someone to code C# projects this man is looking for work and great at what he does.
I would like to thankt OttersHoldHands for generating so much hype for this mod!
I would also like to thank Ominous Knight for the ladder textures.
I would like to thank Arkngs-Lappland for the Chinese patch.
I would like to thank Proxyer for the Japanese patch.
I would like to thank NatsuZirok for the Russian patch.
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Patreon: https://www.patreon.com/RamRodMods
Github: https://github.com/RamRod6198/Z-Levels
Discord: https://discord.gg/bDj7F8P
ko-fi: https://ko-fi.com/ramrod6198
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game