EG - Larger Galaxy Sizes
Galaxy Generation
Compatible with 2.2+
This mod adjusts the shape of galaxies to be less uniform, allows for galaxy sizes up to 15,000 stars, and significantly decreases the size of the core (core previously had stars - felt that signficantly reducing the core size was a good compromise between core vs no core). If you find the core too bright, use Dimmer Core.
WARNING - Please read the next section for s...
Author: ButtJunkie
Created: 9 Apr, 2017 @ 3:20am
Updated: 8 Dec, 2018 @ 11:25am
Subscribers: 24159
Size (unpacked) : 0.014 MB
Compatible with 2.2+
This mod adjusts the shape of galaxies to be less uniform, allows for galaxy sizes up to 15,000 stars, and significantly decreases the size of the core (core previously had stars - felt that signficantly reducing the core size was a good compromise between core vs no core). If you find the core too bright, use Dimmer Core.
WARNING - Please read the next section for suggestions about stability and limitations - ignore at your own peril!
1. The base game does not have enough star names. Use something like Realstic Star Names or Cybrxkhan's Assortment of Namelists.
2. The load times on galaxies have increased massively in the 2.0 update (due to base game changes), I assume due to pathfinding generation during the initial load. It took about 5 mins for me to load a 5k galaxy, although I assume once it is generated, it'll load much more quickly for save-games.
3. I recommend not using more than 40 AI civs, as there does seem to be a hard limit in the game, and if the game goes over that, it crashes. A common cause of crashes seems to be primitive civs reaching FTL and taking the AI civ count over its limit, and for this reason I'd suggest using a low primitives setting. Consider how many more primitive civs are spawning on these larger galaxies.
4. I've previously tested all galaxy sizes with max settings, but since the Stellaris 2.0 update makes loading times unbearable for huge galaxies, I've only tested up to 5,000 stars, 50 AI empires and 5x primitives on 2.0 though. I can confirm that it loads, but can't guarantee that it won't crash if enough primitives make it to FTL.
5. In short, the game wasn't designed for so many civs and such large galaxies. I'd recommend sticking to galaxies no larger than 2000-3000 stars (for performance), and no more than 40 AI civs (for stability). Or just turn off primitives and play with 50 AI civs.
Size Options:
1250, 1500, 1750, 2000, 2500, 3000, 4000, 5000, 6000, 7000, 8000, 10000, 15000.- Decreased max number of AI civs to 50 for larger galaxies to leave more room for primities to reach FTL (this would otherwise cause crashes with say 60+ AI civs selected).
Shape Changes:
- Less unform shape.- Galactic core is much smaller.
Includes No Clustered Stars - Not yet in the 2.0 version!
This prevents empires from spawning immediately next to each other. Credit goes to Taw for creating No Clustered Starts.----------------------------------------------------------------------------------------------------------------------------
Feel free to check out my other mods
Gameplay mods:
Stellaris Realism, Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).UI mods:
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.Graphic Mods:
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .This instruction is not written yet..