P-118 Templar Fast Attack Missile Boat
Vehicle, Rescue, Sea, Multi-vehicle, Exploration, Wip, Technical, Fire, Mechanical, Advanced, Weapons, v1.3.17
MAKE SURE TO READ THE NOTES BELOW
The P-118 "Templar" is a Fast Attack Missile Boat derived from the P-117 "Phoenix" due to an increase in requirements within several areas for Newquay Maritime. Such areas included armament, speed and response time, these areas became highly apparent after a few years with the P-117 quickly becoming outdated, NM were in desperate need of a replace...
Розробник: Sebastiaz | BluFFeR
Дата створення: 23 Oct, 2021 @ 12:23pm
Оновлено: 18 Dec, 2021 @ 4:59am
Підписників: 52779
Розмір (розпакований) : 8.870 MB
MAKE SURE TO READ THE NOTES BELOW
The P-118 "Templar" is a Fast Attack Missile Boat derived from the P-117 "Phoenix" due to an increase in requirements within several areas for Newquay Maritime. Such areas included armament, speed and response time, these areas became highly apparent after a few years with the P-117 quickly becoming outdated, NM were in desperate need of a replacement, therefore a temporary replacement was set, the P-118 "Templar". It used the same hull as the P-117 however was a total new boat with high-spec fire control systems (including a 120mm L120 "Mallet" Main Gun, an L30M "Viper", two UGT-2 "Curveball" torpedoes and AGM-30 TVGMs), a 46kt max [SPRINT] speed and high agility and capability to respond to threats, however, the P-118 was not meant to last and essentially was a temporary solution to a permanent problem, which then lead to the development of the P-119 "Tresco" as the successor/definitive replacement for the Fast Attack role.
START-UP PROCEDURE:
- Turn on all relay buttons on the top panel
- Turn on all buttons on bottom panel
- Bring clutch down
HOW TO USE WEAPONS:
- Use W/S & A/D to steer gun, use UP/DOWN arrow keys to range the gun.
- Only the gunner can steer the ship, the missile operator cannot.
- The Torpedoes can only go forwards if given no GPS target.
- ARMOURY CODE IS 118
- 1 Frontal 120mm L120M "Mallet"
- 1 Rear 20mm L30M "Viper"
- 2 UGT-2 "Curveball" Torpedoes
- 4 AGM-30 TV Guided Missiles
- 2 7.62mm Machine Guns
- Full Interior
- Radar/GPS/Manually Guided Turrets
- Guided Missiles & Torpedos
- Long Range
- Automatic Heating
- "Sprint" mode allowing for 46kts speed (not sustainable)
- GPS Autopilot & Heading Hold
- Fire Extinguisher system within engine room
Credits:
- NJ for the front displays
- Zizo for the radar display
- Oh No Look Who for the machine guns and general help
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For vehicle mods
- Download the .zip archive containing the vehicle mod files.
- Locate your game's root folder.
- Navigate to
rom\data\preset_vehicles_advanced
and extract the files there. - Rename both files to something recognizable, ensuring they share the same base name but different extensions.
- Launch the game and go to the Workbench's Presets tab to see the new vehicle mod.