[FSF] Better Ancient Complex Loot

Mod, 1.3, 1.4


The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find some amazing things. Well sorry, while the vanilla loot table isn't bad it doesn't have anything truly awesome.

This mod revamps the loot table incr...

Author: FrozenSnowFox

Created: 27 Jul, 2021 @ 9:16pm

Updated: 17 Nov, 2023 @ 6:03pm

Subscribers: 59787


Size (unpacked) : 0.265 MB

The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find some amazing things. Well sorry, while the vanilla loot table isn't bad it doesn't have anything truly awesome.

This mod revamps the loot table increasing the rewards, adding new items and adding in spawning that pulls from the quest loot table. The quest loot table is the one that throws in bionics, techprints, archotech artifacts and basically anything worth doing a quest for. I went over the loot table carefully tweaking the numbers so it should be fairly balanced and each crate should provide a sizeable reward that is enough to make the trip worth it even if Randy curses you with bad RNG.

There's three types of containers in the game The Standard crate, The Better Crate which has improved quantity and higher odds on better loot and the Security Crate. The first two provide everything but with low odds for Techprints, Bionics, Neurotrainers, Psylinks, Psytrainers, Quest Loot and Empire Loot. The Security Crates are rare finds so I removed all the cheap generic stuff and left only the good loot Techprints, Bionics, Neurotrainers, Psylinks, Psytrainers, Quest Loot and Empire Loot. If you open a Security Crate you should get something rare or valuable.

Vanilla Ideology Loot

- Survival Meal
- Medicine (Herbal to Medicine)
- Luciferium
- Joywire
- Silver
- Chemfuel
- Uranium
- Hyperweave
- Plasteel
- Advanced Components
- Glitterworld Medicine
- Techprint
- Genepacks
- Special Loot (Archotech Items, Power Cells, Serums)
- Gold
- Utility Apparel
- Bionics (Normal)
- Reinforced Barrel (Mortars)
- Neurotrainers
- Prestige Recon Helmet

[FSF] Better Ancient Complex Loot

- Misc (Survival Meals, Industrial Components)
- Medical (Medicine, Penoxycyline)
- High Value Drugs (Luciferium, Go Juice, Neutroamine)
- Luciferium
- Chemfuel
- Silver
- Gold
- Synthread
- Hyperweave
- Advanced Components
- Glitterworld Medicine
- Techprints
- Neurotrainers
- Special Loot (Reinforced Barrel, Archotech Items, Power Cells, Serums)
- Bionics
- Quest Loot
- Empire Loot (With Royalty)
- Psylink Neuroformers (With Royalty)
- Psytrainers (With Royalty)
- Mechinator Items (With Biotech)
- Genepacks/Archite Capsules (With Biotech)
- Genetools (With Alpha Genes)
- Research Items (With Research Appropriation)
- Books (With Vanilla Expanded Books)
- Eltex (With Vanilla Psycasts Expanded)



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game