[FSF] Vanilla Bionics Expansion
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Description
This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Every part affects only what they are supposed to so there are no weird or whacky bonuse...
Author: FrozenSnowFox
Created: 23 Jun, 2018 @ 2:51am
Updated: 27 Jan @ 9:27pm
Subscribers: 51952
Size (unpacked) : 0.580 MB
This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Every part affects only what they are supposed to so there are no weird or whacky bonuses.
The following prosthetics/bionics/archotechs have been added.
Artificial Nose, Prosthetic Eye, Prosthetic Hand, Prosthetic Spine, Prosthetic Lung, Prosthetic Kidney, Prosthetic Liver, Prosthetic Stomach, Bionic Jaw, Bionic Lung, Bionic Kidney, Bionic Liver, Bionic Power Arm, Archotech Ear, Archotech Jaw, Archotech Spine, Archotech Heart, Archotech Lung, Archotech Kidney, Archotech Liver, Archotech Stomach.
Royalty Specific (Loaded if you own Royalty)
Drill Arm, Field Arm, both arm types plus the Power Arm will require the research Specialized Limbs.
The artificial part is merely a replacement and offers no advantage over a natural one. The prosthetics and bionics fill out parts omitted from the base game. Prosthetics give 80% part efficiency, bionics give 125% part efficiency and most archotech give 150% efficiency, all of them are comparable to items in the base game. The power arm I added to make the power claw viable for people who no longer have a shoulder.
Ordinarily a power claw can only be attached to a hand, if the shoulder is removed or lost it can no longer be installed. The power arm is a bionic arm with a power claw attached. It is as efficient as a bionic arm (125% efficiency) that deals the same damage as a power claw. It is made using a bionic arm, a power claw and some advanced components.
All Archotech items can only be obtained from quest rewards or from traders.
The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.
The optional settings include the ability to add a Bionics Table which shifts all bionics recipes to the Bionics Table. A Bionics Worktype and DLC Interaction which gives some bionics appropriate stats from other DLCs.
If the Royalty DLC is found Royalty specific changes will be done.
This mod will likely run with other bionics mods like EPOE or Rah's Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.
I've added patch support for Elite Bionics Framework. If the mod is loaded alongside my own a patch will run adding the HP bonus to bionics parts. It is however not required and is simply an optional addition.
Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.
Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a patch will run adding the HP bonus to bionics parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.
Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.
Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.
[SYR] Prosthetic Table
All bionics are removed from the machining bench and fabrication bench. Instead they appear on a new prosthetic table.
Chinese Simplified Translation provided by homet4
If you enjoy my mods and want to give me a little tip check out the link below.
[ko-fi.com]
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game