More Mechanoids

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Adds 5 new vanilla style Mechanoid types.

A mechanical threat has risen!Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges!

Featuring 5 new menacing unit types:
- Crawler
- Skullywag
- Flamebot
- Mammoth
- Assaulter

Is this for you?- If you're looking for an endgame challen...

Author: Orion

Created: 20 Jan, 2017 @ 5:03am

Updated: 24 Feb, 2023 @ 10:10pm

Subscribers: 56702


Size (unpacked) : 4.157 MB

Adds 5 new vanilla style Mechanoid types.

A mechanical threat has risen!
Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges!

Featuring 5 new menacing unit types:
- Crawler
- Skullywag
- Flamebot
- Mammoth
- Assaulter

Is this for you?
- If you're looking for an endgame challenge against the Mechanoids, this mod is for you. The new unit types will keep you on your toes.
- If you find Scythers and Centipedes annoyingly hard to defeat, this mod is for you as well. Some of the units are much easier to kill and more satisfying opponents.

Requirements
This mod requires HugsLib!
This mod can be added to existing save games.

Recommended mods to combine with
- Giddy Up Mechanoids: Allows people to ride mechanoids to battle
- What The Hack!?: Allows you to hack mechanoids and have them work for you
- Combat Extended (not properly balanced yet, though... but you can tell them how it should be adjusted)

Incompatible mods
- Yayo's Combat 3: Makes some mechanoids hard to kill (you need decent armor penetration). Disable "Use Advanced Armor Algorithms" from the mod options if you find it too hard.
- What The Hack?!: Skullywags from mech clusters immediately awake and trigger the cluster
- All door mods have to be loaded before More Mechanoids (can't hold doors open otherwise)

Credits
- Mechanoid graphics by JoeysLucky
- A12 to A17 update by Erdelf
- Korean Translation by NyaamZ
- French Translation by Scribio[discord.gg]

History
More Mechanoids existed before, from A8 to A12, when I discarded it in favour of my Hospitality mod. Together with Erdelf I have now stripped it down to its core and made the new unit types available again.

Old Versions
Find them here[github.com]. You can also contribute on GitHub[github.com].

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]


Discontinued?
I have decided to stop updating this mod. With the release of Biotech there is a lot of extra work in balancing and plenty of Mechanoid content that makes this mod somewhat redundant. Also, I don't have enough time to update all my mods, so I had to draw the line somewhere.
However, your friendly neighborhood modder Mlie has picked up this mod and updated it to 1.4.
Do note that I do not handle any feature requests or bug reports for this mod. If there is something you want fixed, report it on GitHub (see "Old Versions") and tag @emipa606.

How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game