More Mechanoids
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
Adds 5 new vanilla style Mechanoid types.
A mechanical threat has risen!Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges!
Featuring 5 new menacing unit types:
- Crawler
- Skullywag
- Flamebot
- Mammoth
- Assaulter
Is this for you?- If you're looking for an endgame challen...
Author: Orion
Created: 20 Jan, 2017 @ 5:03am
Updated: 24 Feb, 2023 @ 10:10pm
Subscribers: 56702
Size (unpacked) : 4.157 MB
Featuring 5 new menacing unit types:
- Crawler
- Skullywag
- Flamebot
- Mammoth
- Assaulter
- If you find Scythers and Centipedes annoyingly hard to defeat, this mod is for you as well. Some of the units are much easier to kill and more satisfying opponents.
This mod can be added to existing save games.
- What The Hack!?: Allows you to hack mechanoids and have them work for you
- Combat Extended (not properly balanced yet, though... but you can tell them how it should be adjusted)
- What The Hack?!: Skullywags from mech clusters immediately awake and trigger the cluster
- All door mods have to be loaded before More Mechanoids (can't hold doors open otherwise)
- A12 to A17 update by Erdelf
- Korean Translation by NyaamZ
- French Translation by Scribio[discord.gg]
[www.patreon.com]
However, your friendly neighborhood modder Mlie has picked up this mod and updated it to 1.4.
Do note that I do not handle any feature requests or bug reports for this mod. If there is something you want fixed, report it on GitHub (see "Old Versions") and tag @emipa606.
How do I download and install mods?
Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.How do I install this mod?
See the 'How to install' tab.Is this mod safe to use?
The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .
There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game