Mortar Accuracy

Mod, 1.0, 1.1, 1.2, 1.3, 1.4


Q: How is this different from vanilla Rimworld mortar accuracy?
A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below

DescriptionA collection of options to make mortars more/less accurate. Customizable in the Mod Settings menu. These changes affect all mortar/catapult/trebuchet shots, including enemy mortars. Chang...

Author: Hob Took

Created: 1 May, 2019 @ 6:13pm

Updated: 16 Oct, 2022 @ 3:09pm

Subscribers: 202346


Size (unpacked) : 1.998 MB

Q: How is this different from vanilla Rimworld mortar accuracy?
A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below

Description
A collection of options to make mortars more/less accurate. Customizable in the Mod Settings menu. These changes affect all mortar/catapult/trebuchet shots, including enemy mortars. Changes include:
  • Lead moving targets!
  • Weather: Mortar accuracy is affected by weather and time of day (in vanilla, mortar shots rarely are affected by weather)
  • Colonist Skill: Mortar accuracy is affected by colonist Intellectual and/or Shooting skill
  • Cover Miss Chance Removed: In vanilla, mortar accuracy is reduced based on the target's cover (why would targeting someone behind a tree cause my mortar to be less-accurate?)
  • Accuracy radius preview and blast radius
  • Customize how much skill affects accuracy, including giving everyone 100% perfect accuracy

Compatibility
  • Can be freely added/removed from saved games
  • Compatible with all modded mortars, catapults, trebuchets, handheld mortars, etc
  • Compatible with Multiplayer
  • Incompatible with Combat Extended:. A patch is unlikely with CE being such a large overhaul. CE does have their own mortar accuracy mechanics using spotting binoculars

Translations
English, Russian, Chinese Simplified, Spanish (Latin American), French, and German supported.
If you'd like to contribute to a translation, the path for the languages .xml files is below. You can copy any existing file, edit the text, and send me a link to include a new or updated translation in the next update!
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1729446857\v1.3\Languages

Github version here[github.com]

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How do I download and install mods?

Simply click the blue button above. It will open the file hosting page with the mod repacked by us from the official source.

How do I install this mod?

See the 'How to install' tab.

Is this mod safe to use?

The mods are repacked as is, without any additional software, malware, or bloatware added. To check for viruses, use a reliable antivirus or upload the archive to a website like virustotal.com. Anyway, It's always a good practice to keep backups of your saves in case of mod incompatibility .

There is a folder in the .zip archive. To install the mod, move the entire folder (not just its contents) into 'Mods' folder located under your RimWorld root isntallation folder.
So, for steam version of the game, the path would look like this: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
For any other distribution, firstly locate your rimworld installation path and then unpack the archive into the 'Mods' folder.
Then enable the mod in the game mods menu by double clicking on its name and restart the game